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Required Killing Floor Server Update Released
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John Wrote:We have released a required update for both the Windows and Linux
dedicated server files for Killing Floor. This update is required, and
users will not be able to see your servers in their browser if they are
not updated. This update fixes many issues focusing primarily on the
matchmaking. Here is the changelog:

Server Browser
- Fixed the in game server browser not showing all servers
- Fixed the "Perks enabled server" icon not showing up in the server
browser
- Fixed some server browser filters not working right. Also added the
ability to filter servers by Perks enabled and filter by difficulty.
- Added the ability to sort the server list by difficulty
- Servers that cannot be reached because they are behind a firewall will
show up with a ping of 9999 in the server browser. This is the cause of
most "connection failed" messages.
- Fixed the "Stats Name/Password" popup box that was popping up but
shouldn't have been
- Fixed a "Warning" box that was appearing but shouldn't have been
- Added a message when attempting to host a listen server notifying the
user what ports they must have open on their firewall to host the game.

Other Fixes
Shortened the default length of time the server waits before the map
changes.
Set proper defaults for Difficulty/Game Length - right now it defaults
to Beginner/Short, changing this to Normal/Medium.
Fixed dead enemies disappearing instantly on a Listen Server for other
players.
Fixed game not showing up in Gamespy.
White list - creating a white list of server mutators that can be used
while still allowing perks.

Also, I just wanted to say thanks to everyone hosting KF servers on
launch day - we really appreciate the server community for quickly
getting servers up after the launch.

Cheers,

John Gibson
President
Tripwire Interactive LLC
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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