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03-12-2009, 06:53 AM
(This post was last modified: 03-12-2009, 06:53 AM by DEC_42.)
Code:
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdown()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for master->Init() : master->Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()
Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for cv->Init() : cv->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_ShutdownFileSystem()
This is that I get in the console. I can't explain it. I recently installed Eventscripts 2.0, ES Tools, IPtoCountry, Bullettime, Ratemap, and Stickynades. Before that, everything was fine. The server just craps out within a minute of launch. I also get a little message that says:
Cryptic Error Wrote:The instruction at "0x1fba1b38" referenced memory at "0x000000010". The memory could not be "read".
I hate Hex triplets, as well.
Disabling the new plugins does nothing. I think I may have configured Eventscripts 2 incorrectly or perhaps ES Tools. Running this CS:S server on Windows Server '03.
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have you ran the server without any plugin just a vanilla server because plugins usually causes
Code:
The instruction at "0x1fba1b38" referenced memory at "0x000000010". The memory could not be "read".
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03-12-2009, 07:25 AM
(This post was last modified: 03-12-2009, 07:27 AM by DEC_42.)
Well, I ran the server w/ CSSDM still on, as I haven't made any changes to it, and it still crashed. However, instead of going straight to the Missing Shutdown Functions, something new came up:
Code:
Calculate Stats total time [0.000010]
Calculate Stats total time [0.000017]
Calculate Stats total time [0.000014]
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdown()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for master->Init() : master->Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()
Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for cv->Init() : cv->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_ShutdownFileSystem()
It appears that it dies when it's generating stats.
The error message says:
Code:
The instruction at "0x1f291b38" referenced memory at "0x000000010". The memory could not be "read".
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I guess you still have mani on your server, and mani is known to cause problems just disabling that
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helixo Wrote:I guess you still have mani on your server, and mani is known to cause problems just disabling that
Oh... I didn't think Mani would cause any issues =\.
Mani's pretty useful for me. Is there an equivalent that won't conflict with es_tools?
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you can use source mod its a good admin mod
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Isn't SourceMod kinda like EventScripts in that it's not a mod, but what mods can be made with?
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03-12-2009, 11:55 AM
(This post was last modified: 03-12-2009, 12:00 PM by helio.)
Source mod is used for a lot of web based apps like hlstats, sourcebans, and other things like that and i guess you could make sourcemod do anything but you can just use event scripts they have admin mods too
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helixo Wrote:Source mod is used for a lot of web based apps like hlstats, sourcebans, and other things like that and i guess you could make sourcemod do anything but you can just use event scripts they have admin mods too
Isn't Mani Mod SourceMod based, though?
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03-12-2009, 09:46 PM
(This post was last modified: 03-12-2009, 09:49 PM by helio.)
maybe
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Regardless, something keeps deleting my mapcycle and maplist. Does it every time the server initializes.
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03-14-2009, 08:54 AM
(This post was last modified: 03-14-2009, 08:54 AM by realchamp.)
Do you use the Steam Dedicated Tool? (Steam - Tools)
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realchamp Wrote:Do you use the Steam Dedicated Tool? (Steam - Tools)
just SRCDS. No steam on this server.
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DEC_42 Wrote:helixo Wrote:Source mod is used for a lot of web based apps like hlstats, sourcebans, and other things like that and i guess you could make sourcemod do anything but you can just use event scripts they have admin mods too
Isn't Mani Mod SourceMod based, though?
No. Mani is 100% standalone. They did however make a plugin for that to Sourcemod, and I don't think it's widely used.
Sourcemod has its own admin system, which is more basic than Mani, but it is still very useful.
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03-14-2009, 10:55 AM
(This post was last modified: 03-14-2009, 10:55 AM by DEC_42.)
Beaverbeliever Wrote:DEC_42 Wrote:helixo Wrote:Source mod is used for a lot of web based apps like hlstats, sourcebans, and other things like that and i guess you could make sourcemod do anything but you can just use event scripts they have admin mods too
Isn't Mani Mod SourceMod based, though?
All right. Now, how do I prevent my mapcycle/list from being deleted every time I start the server?
No. Mani is 100% standalone. They did however make a plugin for that to Sourcemod, and I don't think it's widely used.
Sourcemod has its own admin system, which is more basic than Mani, but it is still very useful.
My maplist and mapcycle continue to be deleted, though.
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