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L4D Not Changing
#1
My L4D Server does not change "maps" after your complete a campaign. For instance you go through like 3 levels of a campaign then the next one would be a hospital or something instead the server drops the clients back to the lobby instead of going to hospital. Any know why?



Server.cfg
// server name
hostname ""

// password for rcon
rcon_password ""

// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact “” //Contact email for server sysop
sv_downloadurl “” //Location from which clients can download missing files

mp_logdetail 0
exec banned_user.cfg
exec banned_ip.cfg

sv_mincmdrate 0
sv_maxcmdrate 100
sv_minrate 5000
sv_maxrate 0
sv_unlag 1
sv_maxunlag .5
sv_steamgroup 670815 //this is your group’s steam group id.. allows members to join from main menu add
sv_steamgroup_exclusive 1 //to make it exclusive and private


sv_voiceenable 1
sv_pausable 0
sv_secure 1

sv_region 0
sv_lan 0
motd_enabled 1

// this option will allow for players to directly connect without using the lobby
sv_allow_lobby_connect_only 0

// Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_difficulty Impossible





Mapcycle.txt
l4d_farm01_hilltop
l4d_farm02_traintunnel
l4d_farm03_bridge
l4d_farm04_barn
l4d_farm05_cornfield
l4d_smalltown01_caves
l4d_smalltown02_drainage
l4d_smalltown03_ranchhouse
l4d_smalltown04_mainstreet
l4d_smalltown05_houseboat
l4d_airport01_greenhouse
l4d_airport02_offices
l4d_airport03_garage
l4d_airport04_terminal
l4d_airport05_runway
l4d_hospital01_apartment
l4d_hospital02_subway
l4d_hospital03_sewers
l4d_hospital04_interior
l4d_hospital05_rooftop
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#2
I run sv_allow_lobby_connect_only 1, and sv_search_key "". So if the client puts "sv_search_key """ in console he can connect to the game from lobby.

Remove the "Mapcycle.txt" as L4D should control what map is next.

I am one of the only people here running a L4D server and I barely know what I am doing. Toungue
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#3
you also have to remember l4d is still a new game and can be buggy
[Image: 3386928252.png]
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#4
The Death Toll Finale crashes my l4d servers (running on Win2k) every time.

Other than that, no problems.

I suggest adding -debug and -condebug to your srcds command line - then check debug.log and console.log to see if it's crashing.
knoid || Admin, joe.to gaming community
tf2.joe.to - challenge maps
tf4.joe.to - custom maps
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#5
knoid Wrote:The Death Toll Finale crashes my l4d servers (running on Win2k) every time.

Other than that, no problems.

I suggest adding -debug and -condebug to your srcds command line - then check debug.log and console.log to see if it's crashing.

Dem's Facts
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