(11-15-2010, 09:51 PM)WolwX Wrote: Hum ...
I just request help to have a stable 1000 FPS server and not people fighting without fairplay for they opinion :/
Thank BehaartesEtwas for your fairplay and technical help
Actually I still testing many way / tips to have a stable 1000 FPS server, and I think I progress in that way.
One more time for people who doesn't read me before, I know about the fact the most important thing is to have at less the same number of fps than the tickrate, but here I request help about a stable 1000 FPS server since that's look like possible in another dedicated server like mine.
I will post some result tests including original Kernel vs 1000HZ RT Kernel (Debian 5) including the use of the resched.sh (priority script by BehaartesEtwas) with and without the effect of the idler (boost script by BehaartesEtwas).
Here are my results :
Configuration =>
Debian 5
Intel® Xeon® CPU L3426 @ 1.87GHz, 8 cores
8 gigas DDR3
0 players ON / STV OFF
Original Kernel Linux 2.6.32-bpo.5-amd64 with resched.sh
Original Kernel Linux 2.6.32-bpo.5-amd64 with resched.sh and idler script
(you can see the first period of test in the graph, and clearly the effect of the idler arround 12h50)
Modified Kernel Linux 2.6.33.7-rt29 1000HZ RT with resched.sh
Modified Kernel Linux 2.6.33.7-rt29 1000HZ RT with resched.sh and idler script
So my conclusion are, Debian 5 is already pretty good with recompiling it and the idler help to have a stable "line" of FPS as mentioned on the howto of fragaholics.
I think I can improve my result by using a better launch options of my screen / srcds.
But the final test, and where it will be some problems for sure, is on a server with 10 players and STV ON ...
Here are two exemples of Stable 1000 FPS server =>