Prove you wrong? I asked you for technical proof, and this is your technical answer:
'I don't need to provide any information, i feel it in the gameplay if the server fps are spiky.'
I could take that in a few ways. The first way is, placebo effect. You think it's better because you have the notion of a 'fixed' number in your head. You constantly do rcon stats and the number stays the same. The physical gameplay is different every instance you play (meaning different maps and players all the time), but yet you think it's better even though there is no scientific way to prove it.
The 2nd way is that you completely discount what I said because you know deep down there is a possibility I am right. You are horrified at the idea that FPS doesn't matter (at all)
The final way is that you just think it's that way because you have 50,000 other morons who say it on a forum / web site / server companies who have no clue at all and just repeat what others say.
I did post an email from Alfred @ valve a few months ago on here regarding server FPS. He states it's pretty much useless (over tickrate), so if it's useless over tickrate, then stable fps is useless as well, because there is no documentation on valves site or anywhere (non biased) that says it's significant.
You should try and have an open mind instead of discounting what people say when it doesn't agree with your point of view.
'I don't need to provide any information, i feel it in the gameplay if the server fps are spiky.'
I could take that in a few ways. The first way is, placebo effect. You think it's better because you have the notion of a 'fixed' number in your head. You constantly do rcon stats and the number stays the same. The physical gameplay is different every instance you play (meaning different maps and players all the time), but yet you think it's better even though there is no scientific way to prove it.
The 2nd way is that you completely discount what I said because you know deep down there is a possibility I am right. You are horrified at the idea that FPS doesn't matter (at all)
The final way is that you just think it's that way because you have 50,000 other morons who say it on a forum / web site / server companies who have no clue at all and just repeat what others say.
I did post an email from Alfred @ valve a few months ago on here regarding server FPS. He states it's pretty much useless (over tickrate), so if it's useless over tickrate, then stable fps is useless as well, because there is no documentation on valves site or anywhere (non biased) that says it's significant.
You should try and have an open mind instead of discounting what people say when it doesn't agree with your point of view.
http://leaf.dragonflybsd.org/~gary
“The two most common elements in the universe are hydrogen and stupidity.”
“The two most common elements in the universe are hydrogen and stupidity.”