Yeah.
If you have a script to start each of your server, you could do like this. Simply just create a server.cfg for all servers. But server one's server.cfg will just be named server1.cfg and then server 2 will have a server.cfg named server2.cfg.
Since if you named it server.cfg, all other servers would load it too
And then run your servers like this:
Yes you can block it with an alias command, like this:
Just add this at the end of your startup line.
Example for all the servers.
This should solve your problem.
- realchamp.
If you have a script to start each of your server, you could do like this. Simply just create a server.cfg for all servers. But server one's server.cfg will just be named server1.cfg and then server 2 will have a server.cfg named server2.cfg.
Since if you named it server.cfg, all other servers would load it too

And then run your servers like this:
Code:
// Server #1
srcds_run -game cstrike -tickrate 100 +map de_dust2 +exec server1.cfg
// Server #2
srcds_run -game cstrike -tickrate 100 +map de_dust2 +exec server2.cfg
// Server #3
srcds_run -game cstrike -tickrate 100 +map de_dust2 +exec server3.cfg
Yes you can block it with an alias command, like this:
Just add this at the end of your startup line.
Code:
+alias "changelevel" "say Map cannot be loaded"
Example for all the servers.
Code:
// Server #1
srcds_run -game cstrike -tickrate 100 +map de_dust2 +exec server1.cfg +alias "changelevel" "say Map cannot be loaded"
// Server #2
srcds_run -game cstrike -tickrate 100 +map de_dust2 +exec server2.cfg +alias "changelevel" "say Map cannot be loaded"
// Server #3
srcds_run -game cstrike -tickrate 100 +map de_dust2 +exec server3.cfg +alias "changelevel" "say Map cannot be loaded"
This should solve your problem.
- realchamp.