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Cpu usage
#4
BehaartesEtwas Wrote:high fps always produce some cpu-load (without and cpu usage you cannot render frames...). 950 fps are very good, 1000 fps are not any better. if you have some "ripple" on the fps, try the idler. you might lower the cpu usage by running the kernel with HZ=100 and using dynamic ticks (tickless system). see the section "playing around" in my howto...

please post a screenshot of a measurement with fps-meter so I can see if there is still any problem (have some real players on the server!)

Sry for the time it took. my cpu is around 0,0 - 20%. And ilde around 0-1%.
Code:
CPU   In    Out   Uptime  Users   FPS    Players
27.00  1.42  1.39    9690   102  347.46       1

] rcon stats
CPU   In    Out   Uptime  Users   FPS    Players
27.00  1.41  1.41    9690   102  495.54       1

] rcon stats
CPU   In    Out   Uptime  Users   FPS    Players
16.00  1.42  1.41    9690   102  910.75       1

] rcon stats
CPU   In    Out   Uptime  Users   FPS    Players
18.33  1.44  1.42    9690   102  531.63       1

] rcon stats
CPU   In    Out   Uptime  Users   FPS    Players
18.33  1.43  1.42    9690   102  500.25       1

] rcon stats
CPU   In    Out   Uptime  Users   FPS    Players
18.75  1.45  1.42    9690   102  551.57       1

] rcon stats
CPU   In    Out   Uptime  Users   FPS    Players
17.40  1.43  1.42    9690   102  602.41       1

] rcon stats
CPU   In    Out   Uptime  Users   FPS    Players
27.00  1.44  1.41    9690   102  986.19       1

] rcon stats
CPU   In    Out   Uptime  Users   FPS    Players
15.33  1.41  1
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Messages In This Thread
Cpu usage - Amo85 - 03-15-2009, 08:14 PM
RE: Cpu usage - Protocol - 03-15-2009, 10:15 PM
RE: Cpu usage - BehaartesEtwas - 03-17-2009, 02:47 AM
RE: Cpu usage - Amo85 - 03-24-2009, 07:55 PM
RE: Cpu usage - Amo85 - 03-24-2009, 07:57 PM
RE: Cpu usage - BehaartesEtwas - 03-25-2009, 09:33 PM

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