02-22-2009, 10:33 PM
BrutalGoerge Wrote:once your server is getting over 100fps, you're not going to see/feel/sense any changes in-game even if it goes all the way up to 1000.
Only reason they exist in my opinion is hl1 games where it actually mattered for registration, so gsp's trick people into buying 'boosted' 500, 1000fps source servers for extra money. what a rip
not entirely true. srcds (as hlds) has to calculate some interpolations to correct for the latencies ("ping") in the network - those are vital for the "registration". those interpolations are working only if the ping is constant at least on a time scale of a few seconds. if your server jumps e.g. between 100 and 1000 fps the ping variates by 9ms. This will make the interpolation incorrect. so *constant* fps are really important.
*high* fps are a little less important, as they "only" reduce the pings. but of course reducing the ping by 9ms for every player on the server will give a positive effect...
but: what really matters are the times, not the fps values (which are the inverse). so the difference between 100 and 500 fps are 8ms, but between 500 and 1000 fps are only 1ms! so if you are having your servers running at 500 or 1000 fps will not really matter. even servers jumping between 500 and 1000 fps might be quite nice. but servers jumping between 100 and 500 fps will probably terrible...
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!