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21308 Segmentation Fault - TF2 Server
#3
I have the same thing happening, I wasted a lot of time checking metamod/sourcemod, but it crashes even without it!
And not everytime either, if I keep trying to restart it, it will start up every 5 times or so. Once its up, its good for half a day then usually dies.

Core was generated by `./srcds_i486 -game tf -port 27015 -debug'.
Program terminated with signal 11, Segmentation fault.
#0 0xf53269c4 in FactoryList_Store ()
from /steam/orangebox/tf/bin/server_i486.so
(gdb) bt
#0 0xf53269c4 in FactoryList_Store ()
from /steam/orangebox/tf/bin/server_i486.so
#1 0xf5623524 in CServerGameDLL:Big GrinLLInit ()
from /steam/orangebox/tf/bin/server_i486.so
#2 0xf775836a in SV_InitGameDLL ()
from /steam/orangebox/bin/engine_i486.so
#3 0xf781fca5 in Host_Init ()
from /steam/orangebox/bin/engine_i486.so
#4 0xf78ad613 in Sys_InitGame ()
from /steam/orangebox/bin/engine_i486.so
#5 0xf78b0e85 in CEngine::Load ()
from /steam/orangebox/bin/engine_i486.so
#6 0xf78ae16e in CModAppSystemGroup::Main ()
from /steam/orangebox/bin/engine_i486.so
#7 0xf7914685 in CAppSystemGroup::Run ()
from /steam/orangebox/bin/engine_i486.so
#8 0xf78ae38f in CDedicatedServerAPI::ModInit ()
from /steam/orangebox/bin/engine_i486.so
#9 0xf7a3220a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so
#10 0xf7a91ba5 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#11 0xf7a8c0db in CSteamApplication::Main () from bin/dedicated_i486.so
#12 0xf7a91ba5 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#13 0xf7a3278b in main () from bin/dedicated_i486.so
---Type <return> to continue, or q <return> to quit---
#14 0xf7a2ab83 in DedicatedMain () from bin/dedicated_i486.so
#15 0x0804949d in ?? ()
#16 0x00000006 in ?? ()
#17 0xffe44674 in ?? ()
#18 0x0805396b in ?? ()
#19 0xffe425c8 in ?? ()
#20 0xffe45a07 in ?? ()
#21 0x00000000 in ?? ()

Its right when it is starting up, before it even loads the map I think.

$ ./srcds_run -game tf -port 27015
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Team Fortress"
./srcds_run: line 352: 15449 Segmentation fault $HL_CMD


My guess is theres something about the OS that Valve doesnt know about. I'm using Centos 5.2 64-bit.
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Messages In This Thread
RE: 21308 Segmentation Fault - TF2 Server - kilorat - 01-31-2009, 06:23 AM

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