SRCDS Steam group


Counterstrike Source Server CPU amount
#8
I just installed sysstat. It'll take a while for sar to gain information.

The part i absolutely don't understand is, that a 100 Tick 10 Slot public server with 10 players on it (me and 9 Bots), takes a CPU amount of 50% - 75% on one core.
(I assigned the process to a core via # taskset -c 1 ./srcds_run ...)
I couldn't find any clue on the net, compiling a newer Kernel didn't change anything.
Is this the normal CPU amount the srcds takes for a CS:S server? I simply can't belief this. How is a gameserver provider even making his money?
I mean come on, 10 slots 100 Tick on a 2,8 GHz Core ...
is this normal, or not?

Ah and # mpstat -P ALL is showing me 3 Cores?
Code:
# mpstat -P ALL
Linux 2.6.27.9 (hostname)     12/18/2008

06:25:54 PM  CPU   %user   %nice    %sys %iowait    %irq   %soft  %steal   %idle    intr/s
06:25:54 PM  all    4.36    0.04    0.20    0.04    0.02    0.09    0.00   95.24   2154.89
06:25:54 PM    0    2.78    0.02    0.15    0.06    0.00    0.02    0.00   96.97      3.43
06:25:54 PM    1    5.94    0.07    0.25    0.03    0.04    0.16    0.00   93.51      0.15
06:25:54 PM    2    0.00    0.00    0.00    0.00    0.00    0.00    0.00    0.00      0.00
Reply


Messages In This Thread
RE: Counterstrike Source Server CPU amount - ashiso - 12-19-2008, 03:24 AM

Forum Jump:


Users browsing this thread: