SRCDS Steam group


L4D / SRCDS Latency
#5
I have noticed this as well. PING.EXE reports 50-60ms to my favorite server's IP, but in-game (L4D) it shows as 130-150ms. When I host a dedicated L4D LAN server the clients ping my IP at <10ms but in-game are generally >70ms. When hosting other games (some source-based, some not) this doesn't happen.

What is causing this overhead and (more importantly) what can be done to reduce it?

My dedicated server specs:
Intel C2D e8400 (45nm 6MB cache 3GHz) @ 4GHz
2GB DDR2-800
(2)250GB HDD RAID-0
8800GTS 512
100Mb LAN

Specs of internet server I frequent:
Intel C2D e4400 @ 3.2GHz
4GB DDR2-800
(2)WD 150GB Raptor HDD RAID-0
100Mb colocated

UPDATE:
After looking into things further, it seems the console commands ping and status are reporting an inaccurate value for latency. While pinging mid 50s to a dedicated server, net_graph 3 reported low 70s. Both ping and status were reporting low 130s. In this case (at least) the difference was about 60ms.

Also, why can't the TAB screen in-game show latency in ms like everything else? What is 2 orange bars exactly?
Reply


Messages In This Thread
L4D / SRCDS Latency - burns - 11-15-2008, 02:29 AM
RE: L4D / SRCDS Latency - Drocona - 11-15-2008, 07:34 AM
RE: L4D / SRCDS Latency - burns - 11-15-2008, 08:19 AM
RE: L4D / SRCDS Latency - Drocona - 11-16-2008, 09:08 AM
RE: L4D / SRCDS Latency - pissedoffmonkey - 12-11-2008, 04:13 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)