12-11-2008, 04:13 AM
(This post was last modified: 12-11-2008, 06:23 AM by pissedoffmonkey.)
I have noticed this as well. PING.EXE reports 50-60ms to my favorite server's IP, but in-game (L4D) it shows as 130-150ms. When I host a dedicated L4D LAN server the clients ping my IP at <10ms but in-game are generally >70ms. When hosting other games (some source-based, some not) this doesn't happen.
What is causing this overhead and (more importantly) what can be done to reduce it?
My dedicated server specs:
Intel C2D e8400 (45nm 6MB cache 3GHz) @ 4GHz
2GB DDR2-800
(2)250GB HDD RAID-0
8800GTS 512
100Mb LAN
Specs of internet server I frequent:
Intel C2D e4400 @ 3.2GHz
4GB DDR2-800
(2)WD 150GB Raptor HDD RAID-0
100Mb colocated
UPDATE:
After looking into things further, it seems the console commands ping and status are reporting an inaccurate value for latency. While pinging mid 50s to a dedicated server, net_graph 3 reported low 70s. Both ping and status were reporting low 130s. In this case (at least) the difference was about 60ms.
Also, why can't the TAB screen in-game show latency in ms like everything else? What is 2 orange bars exactly?
What is causing this overhead and (more importantly) what can be done to reduce it?
My dedicated server specs:
Intel C2D e8400 (45nm 6MB cache 3GHz) @ 4GHz
2GB DDR2-800
(2)250GB HDD RAID-0
8800GTS 512
100Mb LAN
Specs of internet server I frequent:
Intel C2D e4400 @ 3.2GHz
4GB DDR2-800
(2)WD 150GB Raptor HDD RAID-0
100Mb colocated
UPDATE:
After looking into things further, it seems the console commands ping and status are reporting an inaccurate value for latency. While pinging mid 50s to a dedicated server, net_graph 3 reported low 70s. Both ping and status were reporting low 130s. In this case (at least) the difference was about 60ms.
Also, why can't the TAB screen in-game show latency in ms like everything else? What is 2 orange bars exactly?