10-11-2008, 02:20 AM
Linux desktop 2.6.24-19-generic
As for the .config the way I understand it, ubuntu doesnt use one. They do some things a bit strange but Ive been fairly content with the switch from debian.
This is the server edition just to clarify. Having someone install ubuntu to get 1000fps may or may not work I havent tried the desktop edition. Also I havent tried this on different hardware so I'd be interested to see if others get the expected results.
If what you say is true then why do server hosting companies not cap the fps on their standard servers? It would decrease cpu load and allow for more servers on one CPU. Even the lowest end servers Ive seen is at least 500 fps.
As for the .config the way I understand it, ubuntu doesnt use one. They do some things a bit strange but Ive been fairly content with the switch from debian.
This is the server edition just to clarify. Having someone install ubuntu to get 1000fps may or may not work I havent tried the desktop edition. Also I havent tried this on different hardware so I'd be interested to see if others get the expected results.
Quote:In fact all fps above 100 is not necessary as all world updates only happen 100 times per secondYou may be right but this I find hard to believe. Im not intimately familiar with the Source engine but as I understand it intrapolation is based off of the locations of entities at given times and estimating what happens in between those snapshots. Its obvious that data coming in happens at non deterministic times and is likely associated with a timestamp. Whether that timestamp is based on the snapshot or the arrival of the data is unknown to me but if its independent of the snapshot, then I could see higher fps increasing the accuracy of intrapolation.
If what you say is true then why do server hosting companies not cap the fps on their standard servers? It would decrease cpu load and allow for more servers on one CPU. Even the lowest end servers Ive seen is at least 500 fps.