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CS: S Server Lag at Round Start Only + Choke
#2
Hey guys, Below are my configs. Can someone knowledgable please check them and make sure I'm on track with these settings. These are what I'm using for 100-Tick 500 FPS Windows 2003 Public Servers on my dedicated boxes and players are getting choke up to 45 with 20 players in a GunGame/Deathmatch server. When people use their Mics, it goes even higher. The problem is the same for all the servers on the box, including regular Valve Maps. It's especially pronounced at round start and when more than 10 are playing on the servers.

HELP!!!! THANKS IN ADVANCE!

Command line:

-game cstrike +fps_max 600 -console -tickrate 100 +ip xxx.xxx.xxx.xxx -port 27015 +maxplayers 24 +map de_dust2

Default Server.cfg file

//SERVER NAME AND PASSWORDS
hostname "PUBLIC SERVER" // Enter your server's name here
rcon_password "******" // Enter your server's remote console password here for executing server commands in console
sv_password "" // Enter the password for players to connect to your server (REQUIRED ON ALL PRIVATE SERVERS)
sv_contact name@host.com // Enter the contact email address for server system operator here

//REGION SETTINGS - The world region to report this server in for the Valve Master Server's list.
// USA East Coast - sv_region 0
// USA West Coast - sv_region 1
// South America - sv_region 2
// Europe - sv_region 3
// Asia - sv_region 4
// Australia - sv_region 5
// Middle east - sv_region 6
// Africa - sv_region 7
// World - sv_region 255
sv_region 255

//EXECUTE PLAYER BAN FILES
exec banned_user.cfg // executes the file holding all players banned by STEAM# |Leave as is|
exec banned_ip.cfg // executes the file holding all players banned by IP Address |Leave as is|

//SERVER RATE SETTINGS - Changing these settings could screw up your server and cause you problems!
sv_lan 0 // DO NOT CHANGE
sv_unlag 1 // DO NOT CHANGE
sv_maxunlag .5 // DO NOT CHANGE
sv_voiceenable 1 // DO NOT CHANGE
sv_minrate 2500 // DO NOT CHANGE
sv_maxrate 30000 // DO NOT CHANGE
sv_mincmdrate 30 // DO NOT CHANGE
sv_maxcmdrate 100 // DO NOT CHANGE
sv_minupdaterate 30 // DO NOT CHANGE
sv_maxupdaterate 100 // DO NOT CHANGE
sv_client_predict 1 // DO NOT CHANGE
sv_client_interpolate 1 // DO NOT CHANGE
sv_client_min_interp_ratio 1 // DO NOT CHANGE
sv_client_max_interp_ratio 1 // DO NOT CHANGE
sv_client_cmdrate_difference 30 // DO NOT CHANGE

//VALVE CHEAT PROTECTION
sv_pure 0 // How strict the server is when allowing custom content like sounds, skins, etc. |0-Disabled, 1-Normal, 2-Strict|
sv_consistency 0 // Enforces files consistency between players and the server |0-No consistency, 1-Normal, 2-Total|

//STEAMBANS SBSRC ANTICHEAT INFO
sb_licenseid xxxxx
sb_licensecode xxxxx
sb_action ar
sb_advert 111

//MULTIPLAYER VARIABLES
mp_autokick 0 // Will the server kick players if idle for too long per sv_timeout setting |1-YES 0-NO|
mp_spawnprotectiontime 0 // Time in seconds to kick players who team-kill after the round restarts
mp_autocrosshair 0 // Allows a clients automatic crosshair sizing feature |1-YES 0-NO|
mp_autoteambalance 0 // Will the server autobalance the teams (uses the sv
mp_buytime .45 // Time in minutes after round starts that you can use your buy menu
mp_c4timer 35 // Time in seconds before bomb explodes after planting
mp_dynamicpricing 0 //Is Valve's Dynamic weapon pricing on |1-YES 0-NO|
mp_fadetoblack 0 // Player's screens go black after they die until rounds ends |1-YES 0-NO|
mp_flashlight 1 // Is the flashlight enable |1-YES 0-NO|
mp_forcecamera 0 // Sets the moveable spectator camera for players so they can only view where they died |1-YES 0-NO|
mp_footsteps 1 // Can you hear footsteps of other players |1-YES 0-NO|
mp_maxrounds 0 // Sets the number of rounds played before map changes |O-Disabled, Any number other than 0 will disable mp_timelimit)
mp_freezetime 0 // Amount of time in seconds that you freeze while at round start |PUBS are usually 0, MATCH is 15|
mp_friendlyfire 0 // Enable/Disable friendly fire |1-ON 0-OFF|
mp_hostagepenalty 0 // How many hostages a Terrorist can kill before being kicked from the server, |0 to disable|
mp_limitteams 1 // Number of players one team can have over the other team
mp_winlimit 0 // Max number of rounds one team can win before a map change occurs (mp_timelimit will be ignored it this is other than 0)
mp_playerid all // Amount if info to Displays about players |Normal is ALL|
mp_roundtime 10.00 // Amount of time in minutes rounds will last
mp_timelimit 40 // Amount of time in minutes before map change will change
mp_tkpunish 1 // Punish Team Killers (TK'ers) on next round? |1-YES 0-NO|
mp_startmoney 5000 // Amount of cash players will start with when they join
mp_allowspectators 1 // Sets whether people spectate other players |1-YES 0-NO|
mp_chattime 10 // Amount of time in seconds players can chat after the game is over before map changes

//SERVER SPECIFIC VARIABLES
sv_allowdownload 1 // Can players download custom content from the server? |1-YES 0-NO|
sv_allowupload 1 // Can players upload spray content to the server? |1-YES 0-NO|
sv_alltalk 1 // Can players to the other team? |1-YES 0-NO|
sv_cheats 0 // Can people cheat on the server without getting VAC-Banned? |1-YES 0-NO|
sv_gravity 800 // Sets map gravity - The lower the number, the more you float? |800 is Normal|
sv_timeout 65 // How long in seconds before an inactive player is kicked off the server
sv_pausable 0 // Can players pause the game? |1-YES 0-NO|
sv_airaccelerate 150 // |Normal is 10|
sv_friction 4 // |Normal is 4|
sv_maxspeed 320 // |Normal is 320|
sv_stepsize 18 // |Normal is 18|
sv_stopspeed 75 // |Normal is 75|
sv_turbophysics 1 // Determines how fast objects move when shot |Default is 1|
phys_pushscale 1 // This variable determines how an object will fly away from you when shot |Default is 1|

//MISC SETTINGS
sv_downloadurl "http://yoururl.com" // Set link inside "" if you have an HTTP download server for maps, sounds, skins, etc.
decalfrequency 30 // How often in seconds can people spray again
host_framerate 0 // Leave at 0 for best quality Demo recording
setpause 0 // Leave at 0 please

//SERVER LOGGING
log on // Enables server logging for troubleshooting |Leave on|
mp_logdetail 3 // Leave at 3
sv_logbans 1 // Logs server bans in the server logs |Leave at 1|
sv_logecho 1 // Echo log information to the console for troubleshooting |Leave at 1|
sv_logfile 1 // Log server information in the log file for troubleshooting |Leave at 1|
sv_log_onefile 1 // Log server information to only one file for troubleshooting |Leave at 1|

//BOT GENERAL SETTINGS
bot_quota 0 // Set this value to the number of Bots you want to auto-join at startup
bot_quota_mode fill // |if FILL - Bots are used to keep player count up to the bot_quota setting, otherwise use NORMAL|
bot_difficulty 1 // |0-EASY, 1-NORMAL, 2-HARD, 3-EXPERT|
bot_chatter OFF // Bots can talk |OFF, RADIO, MINIMAL NORMAL|
bot_auto_follow 0 // Bots will always follow other players on their team |1-YES 0-NO|
bot_auto_vacate 1 // Bots will begin leaving as players join - All bots will be gone when bot_quota is reached |1-YES 0-NO|
bot_join_after_player 0 // Bots will only join server after at least one player joins the game |1-YES 0-NO|
bot_defer_to_human 0 // Will Bots plant bomb or rescue hostages? |1-YES 0-NO|
bot_prefix "{BOT}" // Prefix Used in the name of all Bots place "//" in front of line to disable it
bot_allow_rogues 1 // Bots will ignore orders & don't complete objectives |1-YES 0-NO|
bot_walk 0 //Bots can only walk |1-YES 0-NO|
bot_join_team any //Set what team Bots will join when needed |CT, T, ANY|
bot_eco_limit 2000 //Bots can't buy if their cash falls below this amount in dollars

//BOT WEAPONS RESTRICTIONS
bot_all_weapons // |ALL_WEAPONS, KNIFES_ONLY, PISTOLS_ONLY, SNIPERS_ONLY|
bot_allow_grenades 1 // BOTS can have grenades |1-YES 0-NO|
bot_all_weapons 1 // BOTS can have any weapon |1-YES 0-NO|
bot_allow_pistols 1 // BOTS can have pistols |1-YES 0-NO|
bot_allow_sub_machine_guns 1 // BOTS can have SMGs |1-YES 0-NO|
bot_allow_shotguns 1 // BOTS can have shotguns |1-YES 0-NO|
bot_allow_rifles 1 // BOTS can have rifles |1-YES 0-NO|
bot_allow_snipers 1 // BOTS can have sniper rifles |1-YES 0-NO|
bot_allow_machine_guns 1 // BOTS can have machine guns |1-YES 0-NO|
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RE: CS: S Server Lag at Round Start Only + Choke - scso1502 - 04-04-2008, 10:57 AM

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