02-28-2008, 04:19 PM
fqdn Wrote:choke is the server itself or in rare cases the network from the server. i'll quote from whisper:
Code:
Choke is quite simply the server wanting to send an update to the client, but cannot.
* If the server cannot sustain the tickrate, you get choke (You may not actually get choke, but the server will lag very badly)
* If the server cannot sustain the fps the tickrate requires, you get choke
* If the server cannot sustain the fps the sv_minupdaterate requires, you get choke
* If the server cannot sustain the the sv_minupdaterate, you get choke
* If the server connection cannot sustain the bandwidth required to support the updaterate, you get choke
* If the server connection cannot sustain the bandwidth required to support the sv_minrate, you get choke
* If the required bandwidth demanded by the sv_maxupdaterate exceeds the sv_maxrate, you get choke
* If the clients connection cannot sustain the bandwidth required to support the cl_updaterate you get choke
* If the clients required bandwidth demanded by the cl_updaterate exceeds the rate, you get choke
Thanks for that.. very imformative.
Pretty sure the FPS is the issue as it tends to dive when the server is full. I need to figure out how to get the server to use more CPU and sustain high FPS.