08-07-2007, 01:56 AM
Yeh, just as i thought. All the movements, physics etc of all the players running/moving/shooting at once on round start really hammers the CPU.
Only way really to get rid of this is to lower the tickrate (like you mentioned) or lower the player limit - otherwise, live with the high cpu usage for the first 6-10 seconds of a round.
Only way really to get rid of this is to lower the tickrate (like you mentioned) or lower the player limit - otherwise, live with the high cpu usage for the first 6-10 seconds of a round.