10-26-2006, 05:31 AM
(This post was last modified: 12-22-2006, 07:14 PM by ChumpKiller.)
lo
Being new to running a dedicated server I was hoping some of you more experienced ppl could let me know if Im being over optimistic.
I have recently rented a Dual core Intel 3.4 2GB DDR Ram, 80GB Sata Hard disk dedicated server, and was hoping to run a 32 man CSS server at 66 tick, and a 12 man CSS server at 75 tick. So far Im having a lot of trouble with the 32 man server, as I cant seem to get to that size.
The kernel has been re-compiled to 1000hz (its linux OS), and the max fps has gone up from 125 when I first got it, to 333 now it has been recompiled. I have dropped the amount of players to 28, and have the following server rates and start line :
sv_maxupdaterate 66
sv_minupdaterate 20
sv_maxrate 28000
sv_minrate 2000
run -b 1 screen -dmS server1 ./srcds_run -game cstrike +ip 81.19.209.11 +clientport 27001 +port 27015 -sport 27016 +tv_port 27017 -tickrate 66 +fps_max 600 +maxplayers 28 +map de_dust -autoupdate
The only mod being run is the latest mani admin 1.2 beta, and the 12 man server is running on the other core, but is empty. If I have 28 on the server the CPU usage for its core is peaking at 85%+ which induces round start lagging. Some ppl are also getting choke of 30+.
Do you think the server hardware is not capable of 32 players, or is it maybe poor set up by myself ?
What maximum player size would you recommand ?
The start line was from the server company, and seems to run the server on one core, would it be better to run it without specifiying this, as when it is peaking at 85%+ the overall CPU is 43%, so lots to spare ?
Many thanks for any help
Chumpy
Being new to running a dedicated server I was hoping some of you more experienced ppl could let me know if Im being over optimistic.
I have recently rented a Dual core Intel 3.4 2GB DDR Ram, 80GB Sata Hard disk dedicated server, and was hoping to run a 32 man CSS server at 66 tick, and a 12 man CSS server at 75 tick. So far Im having a lot of trouble with the 32 man server, as I cant seem to get to that size.
The kernel has been re-compiled to 1000hz (its linux OS), and the max fps has gone up from 125 when I first got it, to 333 now it has been recompiled. I have dropped the amount of players to 28, and have the following server rates and start line :
sv_maxupdaterate 66
sv_minupdaterate 20
sv_maxrate 28000
sv_minrate 2000
run -b 1 screen -dmS server1 ./srcds_run -game cstrike +ip 81.19.209.11 +clientport 27001 +port 27015 -sport 27016 +tv_port 27017 -tickrate 66 +fps_max 600 +maxplayers 28 +map de_dust -autoupdate
The only mod being run is the latest mani admin 1.2 beta, and the 12 man server is running on the other core, but is empty. If I have 28 on the server the CPU usage for its core is peaking at 85%+ which induces round start lagging. Some ppl are also getting choke of 30+.
Do you think the server hardware is not capable of 32 players, or is it maybe poor set up by myself ?
What maximum player size would you recommand ?
The start line was from the server company, and seems to run the server on one core, would it be better to run it without specifiying this, as when it is peaking at 85%+ the overall CPU is 43%, so lots to spare ?
Many thanks for any help
Chumpy