06-26-2006, 10:56 PM
FYI this is the definations giving when doing a "cvarlist"
And I can't remember the command to add to the server config file, but what it does is limit the number of visible slots seen in the steam server browser. So the server launch command would be something like maxplayers 8 and the command in the server config would limit the max visible to 6.
That way you can connect and once connected a player without a reserved slot would be kick and the 2 extra, entrance slots will be kept open, to allow more reserved players to join.
Code:
mani_reserve_slots : This defines whether reserve slots are on or off (1 = on)
mani_reserve_slots_allow_slot_fill : This defines whether reserver slots can be used up when joining or whether the reserver slots must remain free causing player kicks instead
mani_reserve_slots_include_admin : This defines whether the admins setup are part of the reserve slot list (1 = yes they are)
mani_reserve_slots_kick_message : This defines the message displayed in the client console when kicked for taking up a reserve slot
mani_reserve_slots_kick_method : This defines how a player is kicked, 0 = by ping, 1 = by connection time
mani_reserve_slots_number_of_slots : This defines how many reserve slots you have
mani_reserve_slots_redirect : This defines another server to redirect the player to
mani_reserve_slots_redirect_message : This defines the message displayed in the client console when redirected for taking up a reserve slot
And I can't remember the command to add to the server config file, but what it does is limit the number of visible slots seen in the steam server browser. So the server launch command would be something like maxplayers 8 and the command in the server config would limit the max visible to 6.
That way you can connect and once connected a player without a reserved slot would be kick and the 2 extra, entrance slots will be kept open, to allow more reserved players to join.