06-25-2011, 07:25 AM
Arg... I thought I posted this already. I guess not.
Atom processors are bad for gaming. Good for light/middle-weight web servers. Don't even consider any server based on an Atom processor.
Here's what the resource requirements are of a couple of TF2 servers that I help manage. The OS is Linux
The CPU is an Athlon x6 1055T CPU with 4GB of PC800 DRR2 RAM on an old desktop board.
Each 24/32-player TF2 server needs it's own core. At full load time, the CPU can peak up to 80% usage, but averages maybe 40%. The srcds binary is unthreaded and unoptimized for current CPUs.
Bandwidth needed is about 1Mbps inbound and 4Mbps outbound per 24/32-player server.
Our heavily modified server with sourcemod and other stuff needs about 450MB of RAM. Vanilla needs 250MB, I think.
Disk drives really don't matter, but the install takes up about 6GB and more if you want logs and demos locally.
Atom processors are bad for gaming. Good for light/middle-weight web servers. Don't even consider any server based on an Atom processor.
Here's what the resource requirements are of a couple of TF2 servers that I help manage. The OS is Linux
The CPU is an Athlon x6 1055T CPU with 4GB of PC800 DRR2 RAM on an old desktop board.
Each 24/32-player TF2 server needs it's own core. At full load time, the CPU can peak up to 80% usage, but averages maybe 40%. The srcds binary is unthreaded and unoptimized for current CPUs.
Bandwidth needed is about 1Mbps inbound and 4Mbps outbound per 24/32-player server.
Our heavily modified server with sourcemod and other stuff needs about 450MB of RAM. Vanilla needs 250MB, I think.
Disk drives really don't matter, but the install takes up about 6GB and more if you want logs and demos locally.