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counter strike source amount of players i can hold?
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(03-13-2011, 01:47 AM)realchamp Wrote:  
(03-13-2011, 12:30 AM)gamemann Wrote:  
(03-12-2011, 11:53 PM)realchamp Wrote:  
(03-12-2011, 11:33 PM)gamemann Wrote:  
(03-12-2011, 06:38 PM)realchamp Wrote:  Not sure. But you could try to set it up and if it lags you can always remove two slots to find a stable maxplayers.

alright..... does this mean planet guide
is outdated because it says for counter strike source i need 1600 kbps to host 40 players when i have 6600 kbps....

It's not accurate. My 10slot server uses 2000kbps easily.

yea ill try to test... Even though one of my steam friends said he hosted a 12 man server with 0.8 mbps upload speed for css and he started to lag around 12, so i would think if i had 6.60 mbps i would be able to host about 60 players according to what he said... Ill try to test... If the player is far away from the server and had big lag like 320 ping, does that take up more upload or same amount?

Location shouldn't matter. But if they are from another country they might have higher pings because of bad routing.

I'm sure your friend ran it with the lowest rates. I ran mine at 66tick with sv_maxrate 50000. (OrangeBox).
oh, so i would have to put the maxrate down to hold more players? I want maxrate high for performence and idk if he was running zombie reloaded or not so does zombie reloaded take more upload speed than regular css.... I really hope i can hold 40 players, i must test...

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RE: counter strike source amount of players i can hold? - gamemann - 03-13-2011, 02:39 AM

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