SRCDS Steam group

Left 4 Dead Getting in to Public List?
I've done every thing over the moon and under it and i have yet to get one of my server in to the public list.

Im using this as a my command line
-game left4dead -ip %serverip% +hostport %serverport%  -maxplayers 12 -console -nohltv +map l4d_hospital03_sewers

And this is my server config.
//Fix to get your server onto the master lists
setmaster add
setmaster add

// this is your server name as shown in the server list
hostname "%hostname%"

log on

sv_password "%privatepassword%"
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password "%rconpassword%"
// your rcon password to log into the dev rcon console or HLSW rcon console

sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// L4D cvars

motd_enabled 1
z_difficulty impossible
sv_steamgroup 596514
sv_allow_lobby_connect_only 0

// end L4D cvars

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 15
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 10
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 1
// Teams are unbalanced when one team has this many more players than the other (0 disables)
mp_idledealmethod 1

// end start cvars for balancing un-even teams

// start cvars for win conditions

mp_maxrounds 0
// Max number of rounds to play before server changes maps
mp_winlimit 0
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars

mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 1
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 120
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 7
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 100
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location

// end download cvars

// start bandwidth rates/settings

// bandwidth rates/settings
sv_minrate 10000
sv_maxrate 25000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 33

// end bandwidth rates/settings

// start server logging

// enable or disable server logging. on is on off is off
sv_logbans 1
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 1
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3
// server location. is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact ""
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 2

// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 0
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// start execute ban files

log on

sv_tags "Browser"

// end execute ban files

I cant see any thing wrong with my setup. Would some one please Explain Why Sad

Also sv_search_key doesn't seem to work..
No one know any answers? Sad
YuJay Wrote:I've done every thing over the moon and under it and i have yet to get one of my server in to the public list.

I don't exactly see your problem?

Are trying to get your L4D server online?
- Sv_search_key does NOT work if you have a dedicated server on a different PC (than the one you play at) in your network. Problem = It forces you to connect to your external ip instead of letting you connect via your internal(network ip). [confirmed]

how the heck can you tell that your server is not on the public list anyway?
Sorry been abit busy this weekend ^^ openserverbrowser in console.
none of our 20 or so servers show up in the server list.
alot of customers are moaning at me Sad

thanks for clearing up the sv_search_key thing Wink had no end of customers asking how to use that. I had no idear it was for lan games.
when i was hosting a l4d server it seems to work fine with just sv_region, sv_steamgroup and nothing else in the cfg. This was a steam->tools server though. I don't know the first thing about stand alone servers.
I tried a Server with just
hostname "hostname"

and then setmaster add. None of my attempts seem to get this going.
I have no problem people randomly connecting to the server from Lobby conncting and filling the server all day, but in to public list would seem more popular.

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