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Yet another linux newbie with a L4D server problem (suspect network related) [SOLVED]
I'm hoping someone can help out as I'm at my wits end. I've spent a lot of time reading posts and such to try and determine the solution myself but I haven't had any luck. I'll try to provide as much information as possible.

First off, I'm trying to run a L4D co-op server on a spare machine at work. The machine is running Fedora 10 on a static ip.

iptables -L -v -n shows:
Chain INPUT (policy DROP 1 packets, 78 bytes)                
pkts bytes target     prot opt in     out     source               destination        
1061  568K ACCEPT     all  --  *      *             state RELATED,ESTABLISHED
    0     0 ACCEPT     all  --  *      *                                    
    2   168 ACCEPT     all  --  lo     *                                      
5537  296K ACCEPT     all  --  *      *                                    
    0     0 ACCEPT     all  --  *      *                                    
    0     0 DROP       tcp  --  *      *             tcp dpt:22 state NEW recent: UPDATE seconds: 60 hit_count: 2 name: DEFAULT side: source                                                                                                                      
    0     0            tcp  --  *      *             tcp dpt:22 state NEW recent: SET name: DEFAULT side: source                                                                                                                                                  
    0     0 ACCEPT     tcp  --  *      *             tcp dpt:22
   36  1905 ACCEPT     udp  --  *      *             udp dpts:27000:27039
    0     0 ACCEPT     tcp  --  *      *             tcp dpts:27000:27039
    0     0 ACCEPT     udp  --  *      *             udp dpt:1200
    0     0 ACCEPT     icmp --  *      *  

Chain FORWARD (policy DROP 0 packets, 0 bytes)
pkts bytes target     prot opt in     out     source               destination

Chain OUTPUT (policy ACCEPT 1357 packets, 261K bytes)
pkts bytes target     prot opt in     out     source               destination

ifconfig shows:
eth0      Link encap:Ethernet  HWaddr 00:08:54:0D:C4:1C                                
          inet addr:  Bcast:  Mask:          
          inet6 addr: fe80::208:54ff:fe0d:c41c/64 Scope:Link                            
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1                            
          RX packets:47475 errors:0 dropped:0 overruns:0 frame:0                        
          TX packets:21597 errors:0 dropped:0 overruns:0 carrier:0                      
          collisions:0 txqueuelen:1000                                                  
          RX bytes:9621583 (9.1 MiB)  TX bytes:3141089 (2.9 MiB)                        
          Interrupt:23 Base address:0x6000

lo        Link encap:Local Loopback
          inet addr:  Mask:
          inet6 addr: ::1/128 Scope:Host
          UP LOOPBACK RUNNING  MTU:16436  Metric:1
          RX packets:136 errors:0 dropped:0 overruns:0 frame:0
          TX packets:136 errors:0 dropped:0 overruns:0 carrier:0
          collisions:0 txqueuelen:0
          RX bytes:14785 (14.4 KiB)  TX bytes:14785 (14.4 KiB)

here's the server.cfg
hostname Pagosa Free Brains                                                          
rcon_password *********                                                                
z_difficulty hard                                                                    
sv_lan 0                                                                              
sv_region 0
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
sv_search_key pagosa_free_brains
setmaster add
setmaster add
sv_allow_lobby_connect_only 0
sv_cheats 0

here's my start up command (I have it in a file I have marked executable to start)
./srcds_run -console -game left4dead -maxplayers 4 -autoupdate +map l4d_hospital01_apartment -nohltv +sv_lan 0 +ip -port 27015

here's what I see on server start up:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.
#Console initialized.
#Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Unknown command "r_decal_cullsize"
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
---- Host_NewGame ----
Host_NewGame on map l4d_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt.
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Server logging enabled.
Server logging data to file logs/L208_091_100_231_27015_200812241049_001.log
L 12/24/2008 - 10:49:50: Log file started (file "logs/L208_091_100_231_27015_200812241049_001.log") (game "/home/falconeer/srcds/l4d/left4dead") (version "3681")
Adding master server
Adding master server
Adding master at
Adding master at
Sending heartbeat to master server...
Connection to Steam servers successful.
   VAC secure mode is activated.

I've been using a site called Game Monitor to check to see if the server is visible to the outside world. So far the server has not been visible to it.

Can anyone give me an idea what might be going on based on this info?
is it behind a router?
HBS|Ryan Wrote:is it behind a router?

Thanks for the reply!

My understanding from our network admin is it's a direct shot to the internet. The box/ip is totally open so the only barrier/firewall is the iptables on the box itself.
try to disable (temporarily) iptables all together.
It seems that things are working to a certain extent. I can connect to the server with iptables running, etc.

However, it doesn't show up on game-tracker type lists, and doesn't ever show up on the Steam lists.

Any ideas would be most helpful. Smile
Correctly showing up on lists and such. thanks for the suggestions and assistance!

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