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My L4D DS is dropping tons of people
This is pretty much my first time running a dedicated server. I've only ever done local servers before. I think I've got everything set up right, but I have a couple things I'm not sure are normal.

The major one is that 99% of the people who try to join my server (information based on looking at my console's history) get rejected:

RejectConnection: <IP ADDRESS : PORT> - STEAM validation rejected

Is this normal or do I have a fubar setting somewhere?

Second, I am currently unable to connect to my own server. I have two machines, one is the ds and the other is the client. Both are behind the same router. If I try to connect manually (connect IP ADDRESS : PORT) if I use my server's external IP, I get a connection timeout (error message "no connection: retried 10 times"). If I try to connect with my server's local IP I begin the loading process but then get the same RejectConnection Error everyone else is getting.

I'm trying out the Steam account version of the dedicated server. I tried the stand alone cmd line one but never saw anyone try to connect so went back to Steam version and got my first two players to connect right away. But it's nearly all back to RejectConnections again.

Any help anyone can offer would be greatly appreciated Smile After not being able to find an open dedicated server on release night to save my life, I thought I'd try to make the world a better place by offering up my replaced, but still useful, old gaming machine.

My server config is pretty much a copy and pasted one from another forum. If more info would help, I'm willing to provide it if I can find it, just let me know. Thanks. I'm including my config inline as well as in an attachement. Hope that's okay, not sure what the local etiquette is.

hostname Changes' Dedicated L4d Server
// Rcon Cvars
rcon_password ******
// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact ****** //Contact email for server sysop
//sv_downloadurl //Location from which clients can download missing files

// Lan or internet play, Server region cvars
//sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 1 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
//sv_unlag 1
//sv_maxunlag .5
//Fix to get your server onto the master lists
setmaster add
setmaster add
//sv_steamgroup_exclusive 1 //to make it exclusive and private
z_difficulty Hard “//this is the difficulty setting

Attached Files
.txt   server.cfg.txt (Size: 1.82 KB / Downloads: 10)
Well, since you say it's basically your first time running a srcds then I'd recommend reading this srcds guide.

Btw...maybe your problem is that you don't have your ports forwarded correctly since you say your servers are behind a router.
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