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Low server FPS - centos
Hello all,

I'm having an issue where my server gets very low server FPS when the server is full. Upon start the server will have 500 fps all the time.. When it fills up then the FPS drop to around 15 - 60.

Now I'm not sure if this is related but i recently update CentOS and noticed a strange change in the context switches (How many times a program is swapped from memory into the processor).. Here's a graph:

[Image: kern2.month.png]

Note that the server USED to run fine before the update.. You can see the results of the update because the context switches cap at around 2k when it took place.. before, under heavy load the context switches would go up.. now they go down instead..

If anyone has any ideas to what may be causing this problem I'm all ears! Smile

(Note: This thread looks similar to my problem in some fashion.. except backwards..
cont'd (post too long Sad)

--- System Info
CPU: 2 x Xeon 3.4Ghz 800Mhz FSB (Hyper threading enabled)

Linux 2.6.18-53.1.13.el5 #1 SMP i686 i686 i386 GNU/Linux

Startup command:
./srcds_run -game tf +ip +map cp_badlands +maxplayers 24 -autoupdate

server.cfg just in case (the important stuff):
fps_max                 1000
sv_minrate 13000
sv_maxrate  25000
sv_minupdaterate  33
sv_maxupdaterate  67
sv_mincmdrate  33
sv_maxcmdrate  67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

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