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rcon problem
this is the first time ive tried any of this; just testing

I've searched all over and couldn't really find a solution to this rcon problem.

I've recently decided to make a server for the hell of it, and got mani admin plugin.

i followed the instructions carefully to put the folders where they belong and so on, and i see the mod load when i start up the server

but when i go to create server to test it out, i am not listed as an admin, and when i try to use rcon to add myself as an admin, it tells me that rcon cannot be connected to remote server (ip) or something along the lines of that.

i am also not able to connect to the server through internet either

and i have opened the port for rcon, and used rcon_address "ip address" also, in server.cfg and it is password protected

so any help would be a great relief, since i wasted most my day trying to do this
simple way to add admin in mani
create adminlist.txt in \cfg\mani_admin_plugin, write there you ID or IP (localhost if server on the same machine)
start server adminlist.txt will be converted to clients.txt
from Russia with love
so i creat an adminlist.txt and in there, i write my steam id, or ip, then when i start the server, it will be convereted to clients

ill try that now
well it didnt work, i am still unable to use rcon, or activate the binded admin
server at the same machine? or remote?
from Russia with love
the server is at the same machine

but it tells me it cannot connect to a remote server
i also found out that when i entered my ip and port in the srcds shortcut.lnk>properties>shortcut, the server i entered when i clicked on "create server" on the counter strike menu is a regular server, but without the port or ip in there, it would be the server i am hosting
If it's at the same machine , did you try putting ? As for the I.P part .
well i put it in the command line, and its up, but i cannot join it


in more detail, it told me that connection failed after four retries

im not sure if others can join it, ill try and get back on that
just tested and my friends cant join either


also in the dedicated server window, it says "unable to resolve rcon address"

so im guessing rcon still does not work
well now i just took off the ip and port in the command line on the srcds shortcut file, and i am able to join the server, but my friend sees it as server not responding

and he cannot join

so i rcon still isnt working

so im not sure whats up lol
is sv_lan 0 in server.cfg ? if true try to change it to 1
plz post your .bat and server.cfg
from Russia with love
it is set to 0, ill try to change it

my server.cfg is

Quote:// Black-Sky ----- Load Module \\
//| Made by Drocona |\\
//| ********************** |\\
// Best viewed wordwrap turned off \\

//------------------------------//**Main Server Config**\\--------------------------------\\

hostname "Counter strike source eric" //Hostname for server.
sv_password eric //Server password for entry into multiplayer games
ip //Overrides IP for multihomed hosts (just backup, not needed)
hostport 27015 //Host game server port (just backup, not needed)
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
motdfile motd.txt //The MOTD file to load
mapcyclefile mapcycle.txt //File to load mapcycle from
//sv_downloadurl "" //Location from which clients can download missing files (don't use if you don't have webspace)

fps_max 500 //Frame rate limiter (FPS is important on the server, this sets the limit higher)


rcon_password eric //remote console password
rcon_address ""

sv_rcon_banpenalty 0 //Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 20 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 20 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 20 //Number of seconds to track failed rcon authentications


//------------------------------//**Main Game Settings**\\--------------------------------\\

mp_restartgame 0 //If non-zero, game will restart in the specified number of seconds
mp_roundtime 3 //How many minutes each round takes.
mp_autokick 0 //Kick idle/team-killing players
mp_timelimit 30 //game time per map in minutes
mp_winlimit 25 //max number of rounds one team can win before server changes maps
mp_maxrounds 0 //max number of rounds to play before server changes maps
mp_fraglimit 0 //max number of kills to get before server changes maps
mp_allowspectators 0 //toggles whether the server allows spectator mode or not
mp_buytime 3 //How many minutes after round start players can buy items for.
mp_freezetime 4 //how many seconds to keep players frozen when the round starts

decalfrequency 20 //Amount of time in seconds a player can spray their decal
mp_friendlyfire 0 //Allow friendly fire
mp_falldamage 1 //Will players be damaged when they fall a certain distance
mp_footsteps 1 //Makes clients hear footsteps of eachother
mp_flashlight 1 //Allow the flashlight to be used
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_chattime 15 //amount of time players can chat after the game is over

mp_startmoney 16000 //amount of money each player gets when they join the game
mp_c4timer 40 //how long from when the C4 is armed until it blows
mp_tkpunish 0 //Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_hostagepenalty 0 //Terrorist are kicked for killing too much hostages
mp_spawnprotectiontime 5 //Kick players who team-kill within this many seconds of a round restart.

mp_playerid 0 //Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names


//---------------------------------//**Team Settings**\\----------------------------------\\

mp_autoteambalance 1 //Server automatically changes players to even teams

//mp_defaultteam 0 //What is the default team to join?
//mp_humanteam T //Restricts human players to a single team {any, CT, T}

mp_limitteams 2 //Max # of players 1 team can have over another (0 disables check)
mp_teamoverride 1 //Allow server to regulate teams



sv_contact //Contact email for server sysop
sv_region 3 //The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_cheats 0 //Allow cheats on server
sv_pausable 0 //Is the server pausable.

sv_filterban 0 //Set packet filtering by IP mode

sv_forcepreload 0 //Force server side preloading.

sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files

sv_maxrate 10000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate 10000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 100 //Maximum updates per second that the server will allow (don't change this)
sv_minupdaterate 20 //Minimum updates per second that the server will allow (don't change this)

sv_unlag 1 //Enables player lag compensation
sv_maxunlag 1 //Maximum lag compensation in seconds
sv_unlag_debug 0 //Debugs lag compensation

sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_footsteps 1 //Play footstep sound for players
sv_voiceenable 0 //Enables voice talking ingame
sv_voicecodec vaudio_miles //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

sv_timeout 60 //After this many seconds without a message from a client, the client is dropped



//bot_chatter minimal
//bot_defer_to_human 1
//bot_difficulty 1 // 1- Easy 2- hard 3- Impossible
//bot_join_after_player 0
//bot_prefix "-[Im-A-Bot]- " // Bots get this infront of their name (-[Im-A-Bot]- Shawn)
//bot_quota 20 // Maximum amount of bots that join the game
//bot_quota_mode normal
//bot_auto_vacate 0 // Bots automatically leave the server to make room for players
//bot_auto_follow 1 // Bots follow human players
//bot_allow_rogues 0 // Allow bots to go their own way
//bot_eco_limit 3000 // Bots won't buy anything when cash is below this amount
//bot_allow_grenades 1
//bot_allow_machine_guns 1
//bot_allow_pistols 1
//bot_allow_rifles 1
//bot_allow_shotguns 1
//bot_allow_snipers 0
//bot_allow_sub_machine_guns 1
//bot_join_team CT



log on //Creates a logfile (Enable= on Disable= off)
sv_logfile 1 //Log server information in the log file.
sv_logsdir F:\SRCDS\cstrike\logs //Folder in the game directory where server logs will be stored.

sv_logecho 0 //Echo log information to the console.

sv_log_onefile 1 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logdownloadlist 1 //Log files to download.

sv_deltaprint 0 //Print accumulated CalcDelta profiling data (only if sv_deltatime is on)


//----------------------------------//**ManiLoad**\----------------------------- ---------\
exec mani_server.cfg

and im not sure where the .bat is
bluegra Wrote:and im not sure where the .bat is

Just post the command you use to start up your server Smile
~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
oh this is it

C:\SRCDS\srcds.exe -console -game cstrike -autoupdate -tickrate 33 -maxplayers 4 +map de_dust2


also, changing the to sv_lan 1 did nothing

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