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TF2 Server Startup Problems
Dear all,

I am setting up a TF2 server on a debian machine. Installation worked fine so far. However, I am confused as to

a) why my *client* crashes each time I connect to the server
b) how to start the server using a mapcycle

I installed the server as follows:

./steam -command update -game tf -dir . -verify_all

I can start my server as follows:
cd orangebox
./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort

The server then starts up and shows the following information last:

Connection to Steam servers successful.
VAC secure mode is activated.

I can then connect to the server, however my client crashes just before entering the game (after "sending client information..."). (this is my question a)).

If I leave out the +map ctf_2fort parameter, the server does NOT start up (this is my question b) but instead hangs after the line

Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

I have a mapcycle.txt in the tf/ directory (the one which came with the installation). I would like the server to use this, but it doesn't seem to like that. A server.cfg does not seem to help, regardless of what I put into it.

I was not able to find a thorough official tutorial for this kind of stuff (only some FAQ entries on, which did not really help me). Is there one? Please point me to the URLs. Thanks!

Thanks a lot,

Try connection through LAN if you are on the same network. Also get rid of IP XX.XX.XX.XX unless you are hosting multiple servers, it just causes problems.
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