11-13-2007, 03:03 PM
I realize that there are several posts regarding this issue, but none of the proposed solutions seem to work or are applicable in my case. If someone has any ideas, I'd greatly appreciate them. My Linux server uses SME Server, based on CentOS. The server hardware includes dual Xeon 2.0 GHz processors w/ Hyperthreading and 512 MB of RAMBUS RAM and 6 x Seagate Cheetah 36 GB 15K RPM hard drives in a RAID 5 array. If you require any additional information from me, please let me know and I will respond as soon as possible. I am not an expert in Linux, but I can get around and do most of the basics.
Thanks in advance -- I'd greatly appreciate ANY input, advise, or suggestions regarding this issue.
Please find attached both the contents of debug.log and the results of running it at the command line. Note that I have attempted to install and run this both as my local user and as root -- the results are identical. This output was prepared as root.
Sincerely,
Dennis
[root@berio srcds_1]# ./srcds_run -console -game tf -dir . -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Console initialized.
./srcds_run: line 344: 6339 Segmentation fault (core dumped) $HL_CMD
Cannot access memory at address 0xb7ff9000
Cannot access memory at address 0xbfffd5cc
debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xb7ff9000
email debug.log to linux@valvesoftware.com
Mon Nov 12 22:02:59 MST 2007: Server restart in 10 seconds
Mon Nov 12 22:03:01 MST 2007: Server Quit
----------------------------------------------
CRASH: Mon Nov 12 21:56:53 MST 2007
Start Line: ./srcds_i686 -console -game tf -dir . -debug
Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./srcds_i686 -console -game tf -dir . -debug'.
Program terminated with signal 11, Segmentation fault.
#0 0x00000000 in ?? ()
#0 0x00000000 in ?? ()
No symbol table info available.
End of Source crash report
----------------------------------------------
Thanks in advance -- I'd greatly appreciate ANY input, advise, or suggestions regarding this issue.
Please find attached both the contents of debug.log and the results of running it at the command line. Note that I have attempted to install and run this both as my local user and as root -- the results are identical. This output was prepared as root.
Sincerely,
Dennis
[root@berio srcds_1]# ./srcds_run -console -game tf -dir . -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Console initialized.
./srcds_run: line 344: 6339 Segmentation fault (core dumped) $HL_CMD
Cannot access memory at address 0xb7ff9000
Cannot access memory at address 0xbfffd5cc
debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xb7ff9000
email debug.log to linux@valvesoftware.com
Mon Nov 12 22:02:59 MST 2007: Server restart in 10 seconds
Mon Nov 12 22:03:01 MST 2007: Server Quit
----------------------------------------------
CRASH: Mon Nov 12 21:56:53 MST 2007
Start Line: ./srcds_i686 -console -game tf -dir . -debug
Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./srcds_i686 -console -game tf -dir . -debug'.
Program terminated with signal 11, Segmentation fault.
#0 0x00000000 in ?? ()
#0 0x00000000 in ?? ()
No symbol table info available.
End of Source crash report
----------------------------------------------