Quote:Connecting to public(192.168.1.102:27015) ...
3587.104: Sending UDP connect to public IP 192.168.1.102:27015
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 192.168.1.102:27015
Grace request retry for unreserved server...
Retrying public(192.168.1.102:27015) ...
3587.109: Sending UDP connect to public IP 192.168.1.102:27015
Server using 'public' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 192.168.1.102:27015
Server approved grace request...
Retrying connection to 192.168.1.102:27015, server requires lobby reservation but is unreserved.
The client then proceeds to fail to connect "After 10 Retries"
When the client tries to join the server nothing appears in the server console
Attached are my gamemodes_server.txt, server.cfg (as txt file),and a screenshot of server console containing a few error messages. Also a log file...
Any further information you may require I can provide...
Thanks In Advance,
-Zamp
EDIT: After a full wipe and reinstall it is working fine....
"mapgroupsMP" // List of mapgroups valid for this game mode
{
"mg_jailbreak" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then adjust the startup mapgroup in your autoexec.cfg file.
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
You mg_mapgroup must match the one in statup line..
Ex
Startup +mapgroup mg_dd2only +map de_dust2
gamemods server
mg_mapgroup "mg_dd2only"
mg_mapgroupname "mg_dd2only"
etc..what your mapgroup is named dosent matter mg_gungame all over and jailbrake map in mapgroup dosent change a thing.. since maps can be freely named.
"mapgroupsMP" // List of mapgroups valid for this game mode
{
"mg_dmd" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////