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Laggy changemaps and ragdolls
Command line: ./srcds_run -game cstrike -port 27015 +ip a.b.c.d -tickrate 100 +fps_max 600 +map de_dust2 +maxplayers 16

Debian 3.1
gcc (GCC) 3.3.5 (Debian 1:3.3.5-13)
ldd (GNU libc) 2.3.2
Linux grievah #1 SMP PREEMPT Wed Feb 22 11:17:20 CET 2006 i686 GNU/Linux

Xeon 3.0 Ghz
2x160GB (raid1)

I have this dedicated CSS server running on this dedicated hardware, with a 100 mbit/s uplink. I compiled the kernel myself, with 1000 Hz interrupts.

The server runs fine, tick rate 100 and computes around 333 FPS, except:

A. Changemaps take slightly longer than on other servers: 5-10 seconds, before the loading bar starts showing signs of filling up. This is *after* the mp_chattime delay.

B. After a kill, ragdolls take about half a second to start falling. That is not a client related issue, and is being confirmed by all players on this server.

Generally speaking, the server fills like a tick rate 33 in many respects, even though net_graph shows its running 100 ticks.

The server is not loaded, there is plenty of RAM and CPU available.
Insightful help on any of these subjects would be appreciated.


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