SRCDS Steam group

Connecting to a network L4D2 SRCDS server
So here's whats happening, clean installed SRCDS on a second computer, got everything running...I can ping the server just fine and the ports are open. If I select Best Dedicated or Steam Group Server the request will go through and the server will be reserved(the campaign even loads), but Im stuck at the lobby until it says "Search Failed"...if I go to the L4D2 main menu I can click on the Steam Group Server at the bottom right and join from there. Anyone who tries to join the server gets "Server not Responding", they can Telnet but they cant ping the server. I have no firewalls running or any firewalls on the router, no AV software or anything else that would limit connections on either computer.

EDIT TO ADD: Now Im getting this, and Im still in the lobby until it fails

This is the info for the servers computer:
Server OS: Windows Vista 32-bit
Processor: Pentium Dual-Core CPU E5400, clock speed of 2.7Ghz. No Hyperthreading
Ram: 6 GB
Game(s): L4D2 SRCDS
Start Up Command: C:\L4D2\left4dead2\srcds.exe -console -game left4dead2 -maxplayers 8 +exec servermain.cfg
Admin Mods: SourceMod, Metamod

Bandwidth: 22mb Download, 3.6mb Upload
Router: NetGear WGR614v8 (Firmware up-to-date)
Local IP of Server:
External IP:
Port Forwarding Screen Shot(all ports has been varified OPEN during server running):
Typical Home Network:


The file below contains special gamemodes that Ive made myself, they 100% work fine, Ive been playing with them for over a year with no crashes or anything, theyre custom mutations.
//Server info

hostname "Mav's Server"
rcon_password "removed"
sv_contact "removed"
z_difficulty Hard
motd_enabled 1
sv_gametypes "l4d1,l4d1darknessfalls,botversus,botversuswonky"
sv_tags steamunited


//Internet, region, lobby setup

sv_lan 0      
sv_region 255
sv_allow_lobby_connect_only 0
map c1m1_hotel "l4d1"


//Game Settings
mp_disable_autokick 1         //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 1        //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0        //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0        //(command)Clear memory of server side hint displayed to the player.
sv_consistency 0        //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0            //default 0; is the server pausable
sv_forcepreload 1        //default 0; Force server side preloading
sv_pure_kick_clients 0        //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 0            //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
                 //If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.

sv_voiceenable 0        //default 1; enable/disable voice comm
sv_alltalk 0            //default 0; Players can hear all other players' voice communication, no team restrictions


log on            //Creates a logfile (on | off)
sv_logecho 0            //default 0; Echo log information to the console.
sv_logfile 1        //default 1; Log server information in the log file.
sv_log_onefile 0    //default 0; Log server information to only one file.
sv_logbans 1        //default 0;Log server bans in the server logs.
sv_logflush 0        //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs        //Folder in the game directory where server logs will be stored.

//  execute banned.cfgs at server start. Optimally at launch commandline.
//  Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.

exec banned_user.cfg    //loads banned users' ids
exec banned_ip.cfg    //loads banned users' ips
writeip          //Save the ban list to banned_ip.cfg.
writeid          //Wrties a list of permanently-banned user IDs to banned_user.cfg.

//Master server - "setmaster" - enable/disable master servers

//Usage: setmaster

//Network Tweaks - Increase network performance

rate 30000        //default 10000; Max bytes/sec the host can recieve data
sv_minrate 15000       //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
sv_maxrate 0    //default "0";  Max bandwidth rate allowed on server, 0 = unlimited
sv_mincmdrate 0    //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
sv_maxcmdrate 0    //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101]

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