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TF2 Dedicated Server; Timer Goes Unusually Fast
Hey everybody, I've been running a TF2 Dedicated Server for a few weeks and everything works great. People can connect just fine and everything runs smoothly. There is one minor problem that is unusual, I have Googled it and read through the forums here but it doesn't seem like anyone else has experienced it, so its probably something simple in a .conf file that I haven't explored yet.

My problem is this, the time goes by unusually fast in the server, about 2.5x faster than normal(ex. 25 seconds go by in-game within 10 seconds).

I am hoping someone can help me with this, and thanks in advance for any suggestions! Here is some of the information I think may be handy in helping to figure this out:

Server OS: Windows XP SP3 32 bit
Start Up Command: c:\HLserver\orangebox\srcds.exe -console -game tf -hostport 27015 +maxplayers 32 +map mvm_coaltown
You should post your server.cfg if you have one and just remove any sensitive information like rcon password...etc.
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// General Settings //

// Hostname for server.
hostname ServerShire 333 - 24/7 MvM

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 32

// Maximum number of rounds to play before server changes maps
mp_maxrounds 20

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 2

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1

// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg

// Contact & Region //

// Contact email for server sysop

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 0

// Rcon Settings //

// Password for rcon authentication
rcon_password ******

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5

// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1

// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 25000

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 0

// Minimum updates per second that the server will allow
sv_minupdaterate 33

// Maximum updates per second that the server will allow
sv_maxupdaterate 67

// Minimum commands per second that the server will receive
sv_mincmdrate 33

// Maximum commands per second that the server will receive
sv_maxcmdrate 67

//Unknown purpose rate settings, testing currently
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 1

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 15

// Team Balancing //

// Enable team balancing
mp_autoteambalance 1

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 2

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1

// Time after round win until round restarts
mp_bonusroundtime 8

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300

// game time per map in minutes
mp_timelimit 130

// Client CVARS //

// Restricts spectator modes for dead players
mp_forcecamera 0

// toggles whether the server allows spectator mode or not
mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2

// time (seconds) between decal sprays
decalfrequency 30

// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0

// amount of time players can chat after the game is over
mp_chattime 10

// enable party mode
// tf_birthday 1

Thanks again for any help!
If you guys wanna try to connect to my server to see what I mean you can feel free to, I have two servers up right now, both on the same computer, you shouldn't have any trouble connecting to them.

All Gamtypes:
I found some commands that I thought might help here :

The commands I was looking at are 'Sv_accelerate 10' and 'Sv_airaccelerate 10'. I tried these commands both in RCON and directly into the console, both times receiving an Unknown Command message.

I'm at a loss here really.

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