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[TF2[can't get connections w/ custom map
Ok well this is my first time dealing with custom maps and tf2, i've had a mvm server setup and it ran fine, but then i decided to convert it into an achievement server, I found a map off of tf2 maps thats fairly new called achievement_egypt_night_DT3, but anyways my current specs and cfg's are as follows.

Ubuntu 10.11 x64 VPS

// Server Name
hostname "DeceivingDarkness TF2 Achievement/Trade Server. + Instant Respawn"

// Rcon Cvars
rcon_password "No!" //Set's remote control password

sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
net_maxfilesize 99
mp_disable_respawn_times "1"
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 10 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 0 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 66 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 100000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 66 //Maximum updates per second that the server will allow
sv_mincmdrate 33 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 50000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 33 //Minimum updates per second that the server will allow  

// Advertisement 0.5.5

//this is the only advert cvar you need
sm_advertisements_interval 90

// this is the default
sm_advertisements_enabled 1

//this is unneeded, it is already set to this
//sm_advertisements_file "advertisements.txt"

//do not think this is needed
//hasn't adverts already caused enough pain?

achievement_egypt_night_DT3 cfg
tf_bot_keep_class_after_death 1
tf_bot_force_class medic
mp_teams_unbalance_limit 0

mp_teams_unbalance_limit 0
tf_bot_join_after_player 1
sv_cheats 1

tf_bot_add medic red
tf_bot_add medic blue
bot -team red -class engineer -name VODKA/ENGI
bot -team red -class spy -name VODKA/SPY
bot -team red -class heavy -name VODKA/HEAVY
bot -team red -class sniper -name VODKA/SNIPER
bot -team red -class demoman -name VODKA/DEMOMAN
bot -team red -class soldier -name VODKA/SOLDIER
bot -team red -class medic -name VODKA/MEDIC
bot -team red -class pyro -name VODKA/PYRO
bot -team red -class scout -name VODKA/SCOUT
bot -team red -class scout -name VODKA/SCOUT2

bot_forceattack2 1
alias "+11a" "alias 13a +12a; +12a"
alias "+12a" "bot_forceattack 1; wait 800; -12a"
alias "-12a" "bot_forceattack 0; wait 700; 13a"
alias "13a" "+12a"


sv_cheats 0

sm_buildlimit_enabled 1

sm_buildlimit_red_dispensers 8
sm_buildlimit_red_teleport_entrances 4
sm_buildlimit_red_teleport_exits 1
sm_buildlimit_red_sentries 5

sm_buildlimit_blu_dispensers 8
sm_buildlimit_blu_teleport_entrances 4
sm_buildlimit_blu_teleport_exits 1
sm_buildlimit_blu_sentries 5

sm_buildrestrict_enabled 1

sm_buildrestrict_immunity 1

sm_buildrestrict_blu_dispensers 8
sm_buildrestrict_blu_sentries 5
sm_buildrestrict_blu_teleport_entrances 4
sm_buildrestrict_blu_teleport_exits 1

sm_buildrestrict_red_dispensers 8
sm_buildrestrict_red_sentries 5
sm_buildrestrict_red_teleport_entrances 4
sm_buildrestrict_red_teleport_exits 1
sv_lan 0
sv_cheats 0
jm_enabled 2 // If plugin is enabled (0 - off, 1 - auto-detect, 2 - force on):
jm_teleport_enabled 1 // Turn on/off the teleport stuff (0 - off, 1 - on)
jm_autoteleport 1 // Enable the auto-teleport on respawn (0 - off, 1 - on)
jm_autorespawn 1 // Remove the respawn time (0 - off, 1 - on)
jm_autoheal 1 //Enable the healing on hurt (0 - off, 1 - on)
jm_autoressuply 1 // Turn on/off ressuply on hurt (0 - off, 1 - on)
jm_ressuply_enabled 0 // Enable the sm_ressuply function (0 - off, 1 - on)
jm_criticals 2 // Set the criticals mode (0 - no criticals, 1 - normal, 2 - 100% criticals)
jm_forceteam 0 // Force players to join on a specific team (0 - disabled, 1 - RED, 2 - BLU)
jm_removecps 0 // Remove or not Control Points on round start (0 - do nothing, 1 - remove)
// jm_cpmsg 0 // Show a message when a player reachs a CP (0 - disabled, 1 enabled)
jm_time 0 // Time to change mapafter a playercomplete the map (minutes, 0 to disable)
//jm_keywords // Keywords to search for in the map to auto enable. Separate them by commas. You can add prefixes (rj_), parts of the name (skyscraper) or the entire mapname (jump_bob). The default value is:"jump,rj_,skyscraper"

// Enable/Disable ubercharger
// -
// Default: "1"
sm_ubercharger "1"

// Enable/Disable ubercharger beacon
// -
// Default: "1"
sm_ubercharger_beacon "0"

// Sets the radius for medic enhancer beacon's light rings.
// -
// Default: "375"
// Minimum: "50.000000"
// Maximum: "1500.000000"
sm_ubercharger_beacon_radius "375"

// Sets the time interval of beacons for ubercharger
// -
// Default: "3.0"
sm_ubercharger_beacon_timer "3.0"

// Sets the amount of uber charge to add time for ubercharger.
// -
// Default: "3"
sm_ubercharger_charge_amount "100"

// Sets the time interval for ubercharger.
// -
// Default: "3.0"
sm_ubercharger_charge_timer "12.0"

// Enable/Disable ubercharger ping
// -
// Default: "1"
sm_ubercharger_ping "1"

// Sets the time interval of pings for ubercharger.
// -
// Default: "12.0"
net_maxfilesize 64
//mp_scrambleteams 0
mp_scrambleteams_auto 0
mp_scrambleteams_auto_windifference 1000
sv_vote_issue_scramble_teams_allowed 0
sv_vote_issue_nextlevel_allowed 0
sv_vote_issue_restart_game_allowed 0
sv_downloadurl ""

I should note that the website on sv downloads is not working either. ;P

the zip file this server came in only had 3 files, a bsp file a nav file and a cfg file, the bsp/nav fileswere found in a tf/maps folder which is where i placed them on the server and the cfg was obv in tf/cfg

Basically what happens is when i launch the serverand it finishes launching, i am unable to connect to it, and then the ssh starts spamming "unknown command "wait" or something like that once the server finishes launching. and yes i have it running through screen Toungue

so what could be cuasing this Toungue

Thanks in advance!

P.S forgot two things xD


[Image: b_350_20_323957_202743_F19A15_111111.png]
[Image: b_350_20_692108_381007_FFFFFF_000000.png]

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