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Seg Fault issues.
Required info
gcc --version

gcc (GCC) 3.2.3 20030502 (Red Hat Linux 3.2.3-53)

ldd --version

ldd (GNU libc) 2.3.2

uname -a
Linux 2.4.21-27.0.2.ELsmp #1 SMP Wed Jan 19 01:53:23 GMT 2005 i686 i686 i386 GNU/Linux

ldd /home/rich/srcds_l/srcds_i686 => /lib/tls/ (0x00578000) => /lib/ (0x0054b000) => /lib/tls/ (0x00111000)
        /lib/ => /lib/ (0x00268000)

Supermicro p4 3ghz, 1gig ram, 80gig drive, nothing special hardware-wise

No Mods installed on source server, just a fresh install

I run

./srcds_run -console -game cstrike +map de_dust -maxplayers 16 -autoupdate

and here is what we get
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 16
Network: IP, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Summary:  339 resources total 14.29 Mb, 21.29 % of capacity
./srcds_run: line 426: 15203 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Fri Jan 13 16:52:56 EST 2006: Server restart in 10 seconds

in the debug.log we get

CRASH: Fri Jan 13 16:17:09 EST 2006
Start Line: ./srcds_i686 -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -debug
End of Source crash report

Any ideas are greatly appreciated.


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