SRCDS Steam group

Crazy network/ip/vac secure problem
Hey guys,

I have a really weird issue with my server; my server is collocated in a datacentre which got DDoS’ed last week, the technicians said I would have to change my IP address, so I did.

Anyway I figured it would be a good chance to reinstall Windows Server 2003 and start fresh on my box while it was down.

New IP’s entered, started up the servers and they “cannot establish a connection to the steam servers”. Also the servers will not vac secure.

Windows firewall is enabled, with exceptions for all instances of srcds.

I can enter the IP ( in steam and connect to the servers and play. Others also can.

But when a friend tries to join from me, they get the server saying it is not responding and I noticed the IP address listed on that is backwards! Wtf. (see image)

[Image: server.png]

Here is my startup script

@echo off
echo SRCDS
title Brainstew CSS-01
echo (%time%) SRCDS update check
cd D:\css-01\updater\
start /high /wait HldsUpdateTool.exe -command update -game "Counter-Strike Source" -dir D:\css-01\
echo (%time%) SRCDS update check complete
echo (%time%) SRCDS has started
cd D:\css-01\orangebox\
start /high /wait srcds.exe -console -game cstrike -ip -port 27015 -maxplayers 17 +map scoutzknivez +sv_pure 1
echo (%time%) SRCDS has stopped...restarting
goto autoupdate

And my server.cfg

// server hostname
hostname ""

// server password
sv_password ""

// remote console configuration
rcon_password "removed"
sv_rcon_banpenalty 60
sv_rcon_maxfailures 3
sv_rcon_minfailures 1
sv_rcon_minfailuretime 30

// server specific control variables
mp_friendlyfire 0
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 0
mp_forcecamera 0
mp_allowspectators 1
mp_timelimit 60
mp_chattime 10
mp_limitteams 2
mp_hostagepenalty 5
sv_alltalk 1
sv_gravity 280
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_maxspeed 320
sv_voiceenable 1
sv_timeout 120

// round specific control variables
mp_freezetime 0
mp_roundtime 1.75
mp_startmoney 800
mp_c4timer 40
mp_fraglimit 0
mp_maxrounds 0
mp_winlimit 0
mp_playerid 0
mp_spawnprotectiontime 5

// orange box control variables
sv_disablefreezecam 1
sv_nonemesis 1
sv_nomvp 1
sv_nostats 1

// server bandwidth and rate settings
sv_minrate 20000
sv_maxrate 100000
sv_maxupdaterate 66
sv_minupdaterate 33
sv_maxcmdrate 66
sv_mincmdrate 33
decalfrequency 30

// scoutzknivez specific control variables
sv_airaccelerate 1000000
sv_enablebunnyhopping 1
sv_accelerate 5

// server logging
log on // enable server logging
sv_logbans 1 // log bans
sv_logecho 0 // echo log information to the console
sv_logfile 1 // log server information to the log file
sv_log_onefile 0 // write log information to only one file

// server operation
sv_lan 0
sv_region 5

// fast download settings
sv_downloadurl ""
sv_allowdownload 1
sv_allowupload 1

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg

say "Loaded Server Configuration"

I would hugely appreciate any thoughts or suggestions, but figure this is probably an issue with something the datacentre has done.
BS Gaming Community
...Sounds like some funny glitch.
Could be with the recent update?
~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
(08-13-2011, 01:57 PM)Mooga Wrote:  ...Sounds like some funny glitch.
Could be with the recent update?

Hmm hard to tell, I freshly downloaded the css and tf2 games a few days ago. Just tested a fresh install with no plugins etc, same thing so that eliminates a dodgy plugin.
BS Gaming Community
Ok so I think ive finaly got on top of this, and if anyone else has the same issue, here is what Ive done.

In server.cfg add

setmaster add
setmaster add

In the startup line I added

changed -ip to +ip (dont know why because it always worked previously)

BS Gaming Community

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