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[Solved] VAC playing tricks on me.
Hello, I'm having problems with running VAC. The server starts perfectly (well, we all know that starting without errors in valve's coding is quite impossible), i only get minor materials/models errors. All servers report that Vac secure mode is enabled and that connection to steam servers was successful. I don't have any problems with CS:S, only with one TF2 server. I can close all CS:S servers but TF2 still won't show up as VAC enabled. If i type in "status" in server console, it says that server is secure, but if i look at my server info on favorite server list (steam) it says that it's insecure. The TF2 server doesn't seem to show up on masterserver either.
Server OS: 2008 R2 64-bit
Processor: AMD Athlon II x4 640 @ 3.7GHZ
Ram: 4GBs
Game(s): TF2 (vac problem) and 2 CS:S servers (no problems
Start Up Command: -game tf +maxplayers 24 +map pl_goldrush -port 27018 -console
I'm using latest stable release of metamod and sourcemod.
Bandwith: 300Mbps global.
I'm only using a switch (no router). I've tried disabling firewall - no luck. Help appreciated Smile.
Thank you,
the last day or so im having the same problem, i think it's a steam master server issue. closing steam before starting my servers will usually fix it, and sometimes it takes 3-5 restarts for it to work again and show in the list
(07-26-2011, 06:39 PM)Zylius Wrote:  ..
Server OS: 2008 R2 32-bit
Windows Server 2008 R2 64-bit only, not 32-bit.

(07-27-2011, 12:29 AM)sas123 Wrote:  
(07-26-2011, 06:39 PM)Zylius Wrote:  ..
Server OS: 2008 R2 32-bit
Windows Server 2008 R2 64-bit only, not 32-bit.

I'm sorry, you're right, I've copied info from another server and added R2. Fixed Wink
Whats inside of your config file?
Game Servers -- -- Use promocode "frag" for 15% off every month!
// General Settings //

// Hostname for server.
hostname "Public TF2 Server #1"

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24

// Maximum number of rounds to play before server changes maps
mp_maxrounds 5

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region -1

// Rcon Settings //

// Password for rcon authentication
rcon_password myrconpswrd:P

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5

// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1

// Rate Settings //

// Frame rate limiter
fps_max 70
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 12000

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 120000

// Minimum updates per second that the server will allow
sv_minupdaterate 10

// Maximum updates per second that the server will allow
sv_maxupdaterate 66

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 1

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 15

// Team Balancing //

// Enable team balancing
mp_autoteambalance 1

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1

// Time after round win until round restarts
mp_bonusroundtime 8

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 20

// game time per map in minutes
mp_timelimit 0

// Client CVARS //

// Restricts spectator modes for dead players
mp_forcecamera 0

// toggles whether the server allows spectator mode or not
mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2

// time (seconds) between decal sprays
decalfrequency 30

// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0

// amount of time players can chat after the game is over
mp_chattime 10

// enable party mode
// tf_birthday 1
//tidy chat
sm_tidychat_on 1
sm_tidychat_voice 0
sm_tidychat_connect 1
sm_tidychat_disconnect 1
sm_tidychat_class 0
sm_tidychat_team 0
sm_tidychat_arena 0
sm_tidychat_streak 0
sm_tidychat_cvar 1
//disable map voting
sv_vote_issue_nextlevel_allowed 0
Here it is Smile
I've solved it, not really solved it, I've made it to work. Redownloaded a clean copy of TF2 and restarted my server (pitty thoe since it was up for half a year).

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