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TF2 Server won't allow others to connect
I'm at the end of my rope. I have a Netgear WGR614v4 and I'm trying to host a server. My server.cfg is as follows:

Quote: // Team Fortress 2 Server Configuration

// Server Name

hostname "TF 2 Server"

// Rcon Cvars

rcon_password "AdminPass" //Set's remote control password

sv_rcon_log 1 //Enable/disable rcon logging.

// Server Password

sv_password "" // Password protects server

// Server Cvars

mp_allowspectators 1 //Toggles whether the server allows spectator mode or not

mp_autocrosshair 0

mp_autoteambalance 1 //Toggles server autoteambalance

mp_bonusroundtime 8 //Time in seconds after round win until round restarts

mp_chattime 5 //amount of time in seconds players can chat after the game is over

mp_decals 1

mp_defaultteam 1

mp_enableroundwaittime 1 //Enable timers to wait between rounds.

mp_fadetoblack 0 //fade a player's screen to black when he dies

mp_flashlight 0 //Toggles flashlight on or off

mp_footsteps 1 //Toggles footsteps on or off

mp_forcecamera 0 //Restricts spectator modes for dead players

mp_forcerespawn 0

mp_forcerespawnplayers 1 //Force all players to respawn.

mp_forcewin 1 //Forces team to win

mp_fraglimit 0

mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game

mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)

mp_maxrounds 10 //max number of rounds to play before server changes maps

mp_teams_unbalance_limit 3 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)

mp_time_between_capscoring 5 //Delay between scoring of owned capture points.

mp_timelimit 15 //game time per map in minutes

mp_winlimit 8 //Max number of rounds one team can win before server changes maps

sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.

sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.

sv_allowdownload 1 //Allow clients to download files

sv_allowupload 1 //Allow clients to upload customizations files

sv_alltalk 0 //Players can hear all other players, no team restrictions

sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.

sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.

sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.

sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.

sv_cheats 0 //Allow cheats on server

sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.

sv_consistency 1 //Whether the server enforces file consistency for critical files

sv_contact "" //Contact email for server sysop

sv_downloadurl "" //Location from which clients can download missing files

sv_enableoldqueries 1 //Enable support for old style (HL1) server queries

sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars

sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )

sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging

sv_log_onefile 0 //Log server information to only one file.

sv_logbans 1 //Log server bans in the server logs.

sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)

sv_logecho 0 //Echo log information to the console.

sv_logfile 1 //Log server information in the log file.

sv_logflush 0 //Flush the log file to disk on each write (slow).

sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates

sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.

sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited

sv_maxreplay 2 //Maximum replay time in seconds

sv_maxupdaterate 100 //Maximum updates per second that the server will allow

sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.

sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited

sv_minupdaterate 30 //Minimum updates per second that the server will allow

I've set a static IP address and checked off "Use Static IP Address" from the gateway. Ports 27000 - 27050 and 3478 - 4380 are forwarded using TCP, as instructed by Whenever other people try to connect using my external IP or joining me when I'm connected to the server, they get a "server in not responding" error each time. The server only appears on my LAN and only I can connect. I can't figure out what I'm doing wrong.
Well you'll need to forward both TCP and UDP packets not just TCP alone.

Whats the command line your using to run the server? Do you have any firewalls enable such as Norton / AVG / Windows firewalls or anything like that running?
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Command line:

Quote:C:\tf2\orangebox\srcds.exe -console -game tf -port 27015 +map KOTH_nucleus +exec mapcycle.txt +exec maplist.txt +exec motd.txt +exec modt_text.txt +maxplayers 24 +exec server.cfg

Right now, there is no listenserver.cfg. Is it neccesary? Region is sv_region 255.

I made sure to disable Windows Firewall before running the server.

The ports need to be TCP and UDP? Do these look right?

[Image: keeruw.jpg]

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Also, do any commands need to be added to the TF2 set launch options? Sorry for so many questions.

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