SRCDS Steam group

CSS Server not resolving external IP
Server OS: Windows 7 Ultimate x64
Processor: Intel® Core 2 Duo E2800 (Wolfdale), 1 physical die, 2 physical cores, 2 threads @3.8GHz
Ram: 4GB DDR2
Game(s): Source 2007 Dedicated Server for Counter-Strike Source
[Image: 1722812.png]

Ok I am having issues seeing my CSS server from the internet. I've searched all over google, forums and tried a lot on my own. Starting this topic is my last resort. I also asked a friend who could not see it either. Ports 27015, 27016 and 27021 are all open on UDP and TCP on the router. Even checked with PortChecker, all open.
[Image: port.jpg]

It's weird because if I goto favorites>add game server>find games at this address I can see my game via EXTERNAL IP which is weird. So I believe it's online but steam doesn't bind it or not adding it to master game server.
[Image: fav.jpg]
(I know I should be running this on a 2 CPU system running linux, which I own tons of servers at my pc shop, but I just wanted to test it out from home which I seem to fail at =P)

When I log onto another computer and add the external server IP to favorites I can see it, but when I try to connect I get "STEAM validation rejected"
1) You need to connect via the INTERNAL IP if you are inside the network. If you use the external IP, the router will be confused at so why it's trying to send packets to itself.
2) make sure you are using a legal version of the game to connect
~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Yes I understand the WAN/LAN IP thing, but the thing is people outside the network cannot see nor connect to it, but I can see it from the outside on the favorites list.

Yes I own a legal copy of Counter-Strike Source as I am not trying to get my account banned =)

Thank you for your reply.
look to me you havent forwared all port necesary
Steam Friends Service UDP 1200 1200
Steam Main UDP UDP 27000 27015
Steam Main TCP TCP 27020 27039
Steam CyberCafe TCP 27040 27041
Steam Dedicated Server HLDS, SRCDS UDP 27015 27015
Steam Dedicated Server HLTV UDP 27020 27020
Steam SRCDS Rcon TCP 27015 27015

If it still dont work after that you might have the same problem as i have now.
(04-09-2011, 02:35 AM)Mooga Wrote:  1) If you use the external IP, the router will be confused at so why it's trying to send packets to itself.

Not true. You can use external IP even when you're in the same network. Just like using the external IP for FTP or any other server process.
Warning Level: 0%
Ok I added the new rules, some I have to merge two rules together to avoid port range duplicate, so I set like 27015 to both UDP/TCP. Now it seems worse. Now if I add my external IP to favorites and click "Find games at this address" I get "Server is not responding", with my rules I at least got the server to resolve at it's EXT IP through favorites but not through the master game server list.

What am I doing wrong? I work with servers and ports all the time for my job but I just can't understand why this won't work.
you abselute you got all port covered?
i have my ports forwarded like this:
Spoiler: show
[Image: myforward.jpg]
with both UDP and TCP on all (since i cant use only one type on a port)

also do you have any switch or router between your server pc and the forwarded router? if so wich?
There is no Router-behind-Router and the server goes directly to one router via LAN
do you use Dynamic Ip? either Local or Wide?
If so that might be the problem
LAN IP is static, WAN IP is dynamic, though I have comcast and their dynamic IP leases are extremely long, I have seen it change ONCE.
Also a dynamic IP would only mean I'd have to use a dynamic DNS tool to auto-update the IP, it would not cause such strange behavior as I am experiencing.
For launch options I'm using: -game "counter-strike source" -ip -port 27015 -autoupdate +maxplayers 20 +map de_dust

But when it loads I get
[Image: noip.jpg]

If i have the correct ports forwarded AND PortChecker tool says it was able to connect to all those ports we've been talking about on either TCP or UDP layer, then why would I received an error about not being able to allocate the ports on the server (WAN) IP?

Ok so I have to delete the "-ip" command in order to even start srcds.exe.

Even my domain on port 27015 resolves the WAN IP which forwards the proper ports to my local IP which returns the game listed here:
[Image: domain27015.jpg]

Also tell me why GameTracker not only saw my server but added it?
[Image: addserv.jpg]
And it states it's online. Yet no one can connect nor do I see it on the internet list.
[Image: b_560_95_1.png]
Start the server (behind a router) with -ip in the startup line.
Warning Level: 0%
Server is online using network IP

I get this error
[Image: srcds.jpg]
Ok I fixed the console error by adding steam_appid.txt with CSS's ID
But how come it doesn't say "Adding to master server..." ?

Forum Jump:

Users browsing this thread: 1 Guest(s)