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About hlds FPS

I would like to know, how is it possible to get the right cs server's fps ?

I have read somewhere, that rcon stats via hlsw is not the right one method.

Also, could anybody explain, how much can be the maximum overall cpu usage to get stable fps without drops ?

Any help will be highly appreciated.
as long as the fps are below 1000.0 stats displays the correct value. only at larger fps, the displayed value will always be 1000.0. you can read the real fps in that case using host_speeds 1, but that works only directly at the server console, not via rcon (hlsw etc.).

there is no valid way to obtain the real cpu usage, so nobody will be able to answer your second question. cpu usage is just nothing reliable in case of game servers. (Linux Kernel HOWTO!)
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Ok, is there any tutorial how to check fps from local server directly, how this server should be started ?

(I'm using ./hlds_run.. command)
I have added host_speeds 1 to run command and got it. Thank you!
beware: host_speeds prints the fps at every frame, that can also induce lag. don't use it in a production server! (Linux Kernel HOWTO!)
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