SRCDS Steam group

TF2 +use problem
Well i recently started messing with TF2 servers. Apparently theres a server command which you need in order to let clients use +use for buttons and stuff, which is needed for the map. I have searched and cannot find it anywhere.
System specs:
Processor Information:
    Vendor:  AuthenticAMD
    Speed: 3500 Mhz
    4 logical processors
    4 physical processors
    HyperThreading:  Unsupported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Supported
    SSE41:  Unsupported
    SSE42:  Unsupported
Network Information:
    Network Speed:  
Operating System Version:
    Windows Vista (32 bit)
    NTFS:  Supported
    Crypto Provider Codes:  Supported 323 0x0 0x0 0x0
Video Card:
    Driver:  NVIDIA GeForce GTX 460 SE

    DirectX Driver Name:  nvd3dum.dll
    Driver Version:
    DirectX Driver Version:
    Driver Date: 19 Oct 2010
    Desktop Color Depth: 32 bits per pixel
    Monitor Refresh Rate: 74 Hz
    DirectX Card: NVIDIA GeForce GTX 460 SE
    VendorID:  0x10de
    DeviceID:  0xe23
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    No SLI or Crossfire Detected
    Primary Display Resolution:  1440 x 900
    Desktop Resolution: 1440 x 900
    Primary Display Size: 20.00" x 12.52"  (23.58" diag)
                                            50.8cm x 31.8cm  (59.9cm diag)
    Primary Bus: PCI Express 16x
    Primary VRAM: 1024 MB
    Supported MSAA Modes:  2x 4x 8x
Sound card:
    Audio device: Speakers (Microsoft LifeChat LX
    RAM:  3326 Mb


Command line to start server:
srcds.exe -console -game tf -heartbeat +maxplayers 16 -sv_lan 0 -sv_pure 0 -timeout 30 +fps_max 60 +sv_maxupdaterate 66 -tickrate 66 +hostname "Eli's Test Server" +map The_Warehouse -port 27016 +exec server.cfg -nohltv

// General Settings //

// Hostname for server.
hostname Eli's Test Server

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24

// Maximum number of rounds to play before server changes maps
mp_maxrounds 9999999

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1

// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg

// Contact & Region //

// Contact email for server sysop

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 0

// Rcon Settings //

// Password for rcon authentication
rcon_password ***********

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5

// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1

// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000

// Minimum updates per second that the server will allow
sv_minupdaterate 10

// Maximum updates per second that the server will allow
sv_maxupdaterate 66

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 1

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 15

// Team Balancing //

// Enable team balancing
mp_autoteambalance 0

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 0

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 0

// Time after round win until round restarts
mp_bonusroundtime 8

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300

// game time per map in minutes
mp_timelimit 35

// Client CVARS //

// Restricts spectator modes for dead players
mp_forcecamera 1

// toggles whether the server allows spectator mode or not
mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2

// time (seconds) between decal sprays
decalfrequency 2

// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 1

// amount of time players can chat after the game is over
mp_chattime 10

// enable party mode
// tf_birthday 1

mp_disable_respawn_times 0

sm_fastrespawn_enabled 1

sm_fastrespawn_blu 0

sm_fastrespawn_red 0
ah nvrm i found the problem, tf_allow_player_use was defaulted at 0

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