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Counter-Strike: Source Update Available (7-6-10)
Jason Wrote:An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Counter-Strike: Source:
- Fixed a crash that could occur after the bomb exploded.
- Fixed a crash that could occur when attempting to exit the game.
- Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66:
- sv_mincmdrate - 10
- sv_maxcmdrate - 66
- sv_maxupdaterate - 66
- Marked 'developer' cvar as cheat.
- Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn.
- Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats.
- Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round.
- Clamped ladder dampen values.
- Fixed jointeam cvar so giving it invalid values no longer spams the server console.
- Removed functionality of cl_minmodels.
- Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on.
- Fixed scoreboard to display correct number of SourceTV viewers.
- Adjusted death notices to display under scoreboard.
- Defaulted 'Simplified list' to OFF and made the setting persistent.
- Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server.
- Made text on loading bar more legible.
- Added more materials that were missing for community maps.

- Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet.
- Fixed players being able to start the game using a DirectX level less than DirectX8.

Windows Dedicated Server:
- Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client.

An update on the Update
The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration.

During this process we created some unintended side effects, these are bugs. We are actively investigating all reports.

A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed.

Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process.

The CSS Team
~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
There's still lots of work to do.
Since this update, hl2.exe keeps crashing when i use the flashlight.

  Gebeurtenisnaam van probleem:    APPCRASH
  Naam van de toepassing:    hl2.exe
  Versie van toepassing:
  Tijdstempel van toepassing:    4c0de821
  Naam van foutmodule:    studiorender.dll

Valve... VALVE !
Steam username for communication: root_admin (but i'm just a regular user)
Same here Sad
temp solution: Set mp_flashlight 0 in your server.cfg to protect your players.
Interactive web based config creator for CS, CSS, TF2 and DODS
Creates server and client configs in an explained dialog.

You`ll also find precompiled debian gameserver kernels for download
That´s is not that an old bug that was in dods for one month ago, that got fixed there. But now they have managed to get it back...

Does it affect other games, dods or tft3 or only css?
Other fix for the flashlight bug:
r_flashlightdepthtexture 0

Edit on 9 July 2010 at 4:00 CET DST:
Valve fixed the flashlight bug.
Steam username for communication: root_admin (but i'm just a regular user)

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