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[SOLVE] Untill 1 player online it's 100 tickrate, if joins anyone else it's falls..
Untill in my server are playing 1 player there is 100 tickrate, when joins anyone else it's fall to 10 tickrate.
Anyone knows what's the problem can be?

Procesor: AMD Core 2 Duo 2,3 Ghz ; 4 GB ram ; 100 Mbps upload/download internet ; Debian OS .
What's your startup line? Do you have -tickrate 100?

Also, you won't go above 66 because of the new update I believe.

EDIT: Yeah, you won't get 100 Tick even if -tickrate 100 is enabled. Use this if you really want to, but I don't recommend it...
tickrate_enabler allready added to my server earlier.. Command line:

./srcds_run -console -game cstrike +map de_dust2 +maxplayers 22 -ip -port 27015 -tickrate 100 +fps_max 0 -heapsize 4000000 &

1000 Hz on Kernel, it's optimized.
i get 100 tickrate, but when there is 2 or more players online, tickrate drops to 10.
remove -heapsize command in start line
this is not the problem. I tryed this at last thing. And guess what.. it doesnt works.
This doesn't solve your problem, but you can remove the -tickrate option in the startup line. Since the "orangebox" update CS:S is tickrate 66.
and second problem is that there is not working "stars" ... like best round player..

I mean that "Achievements" is not working..
Change your startup line to something default like

./srcds_run -console -game cstrike +map de_dust2 +maxplayers 22 -ip -port 27015 +fps_max

Remove all your plugins and extensions.

Start the server. What happens? If it starts, how does the tick behave when players connect?

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