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CSS Unstable new server
Hello to everybody!

I buy new server last week, configuration:

2x Intel xeon quadcore 5410
4x 2gb Kingstom DDR2 ECC
2x HDD 250gb 7500


Kernel Debian optimized for gaming

Server cfg:
./srcds_run -game cstrike -autoupdate +ip ***.***.***.*** -port 27*** +maxplayers 36 +map de_dust2 -tickrate 100 +fps_max 0 -pingboost 3 -exec server.cfg

I have install CSS yesterday but when the server have 26-28people people have choke and lag and all go out!
The server are empty, only this CSS server....
why this? how to optimized the server.cfg or the command line?
Kernel Debian optimized for gaming How? What does your server.cfg look like?
on 36 players u do not put 100tickrate.

try to user 66tick , and pingboost is not supported by css
2x Intel xeon quadcore 5410

So you have 8 Real Cores, but using only one of them. What a waste of money and recources.

Anyway: Choke normally means that the bandwidth is to small to get all the Data to the clients.
If your tickrate is stabel try increasing:
sv_minrate 40000
sv_maxrate 100000
On a 32 Slot DoDS 100 tick Server i normally have 40-50 kb/s in. So figure what happens if clients limit the bandwidth to 25000 or 30000 total.

For l4d following commands where once on the mailing List to reduce loss and choke:
sm_cvar net_maxcleartime 0.001
sm_cvar net_splitrate 2
sm_cvar net_splitpacket_maxrate 50000

On some srcds servers you do not need sm_cvar to change those cvars. Just give them a try.
Quote:// **************************************
// server cvars
// **************************************
mp_friendlyfire 1
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 1
mp_forcecamera 1 // Abilita la modalita' Spettatore per i giocatori morti. Default: 0
sv_alltalk 0
sv_pausable 0
sv_cheats 0
sv_consistency 1
sv_allowdownload 1
// Location from which clients can download missing files
//sv_downloadurl ""
sv_maxspeed 320
mp_limitteams 2
mp_hostagepenalty 5
sv_voiceenable 1
mp_allowspectators 1
mp_chattime 10
sv_timeout 65
mp_timelimit 0 // Tempo di gioco per mappa in minuti. Default: 0
sv_turbophysics 1
phys_timescale 1.75 // risolve il problema del block e il tempo di apertura delle porte
mp_allowrandomclass 1 // Tutti i giocatori possono scegliere le classi. Default: 1
mp_buytime 0.45 // Tempo in minuti di acquisto delle armi

// **************************************
// **************************************

// bandwidth rates/settings

sv_maxunlag "0.5"
sv_unlag 1
sv_maxunlag 0.5
sv_minrate "25000"
sv_maxrate "40000"
//sv_minupdaterate "100"
//sv_maxupdaterate "100"
sv_mincmdrate "120"
sv_maxcmdrate "110"
sv_pure "2"
decalfrequency "60"
host_framerate "0"
sv_accelerate "5"

// **************************************
// 1000 FPS
// **************************************

sv_maxupdaterate 120
sv_minupdaterate 110
sys_ticrate "1010"
fps_max 500

// **************************************
// CroX anticheat Prevent!
// **************************************

sv_allowupload 0
sv_cheats 0
sv_client_min_interp_ratio "1.01"
sv_client_max_interp_ratio "1.01"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"
sv_pure_kick_clients "1"
sv_allow_wait_command "0"
sv_allow_color_correction "0"

// **************************************

// operation
sv_lan 0
sv_region 255

// execute ban files
exec banned_user.cfg
exec banned_ip.cfg

// execute Plugin
exec mani_server.cfg
exec autoexec.cfg

This is my full server.cfg
40-50 kb/s ? sure? its double then css?
normally at css you will have arround 15-20kb/sec IN ?
I am talking about servers with tick100 and more than 24/32slots filled.
With dods the bandwidth I described is needed. But instead of CSS you have continoues respawning.
do you know how to encrease the capacity of my server?
A special setting?

Somebody say me "remove the spray"
How to do it?
why do you have higher minimal rates than maximum rates?
Quote:sv_mincmdrate "120"
sv_maxcmdrate "110"
that's nonsense!

then you have:
Quote:sys_ticrate "1010"
fps_max 500
sys_ticrate is a hlds command, srcds doesn't know it anymore. fps_max is the srcds pendant (was not present on hlds). but fps_max 500 will not give you 1000 fps (as written in the comment above). Though this is not the problem, 500 fps are perfectly ok. So drop sys_ticrate and keep fps_max 500, or set it to 0 for 1000 fps.

also: do not force high rates for all clients. some connections cannot handle that, it will lead to choke and/or loss then. use this:
sv_mincmdrate "50"
sv_maxcmdrate "101"
sv_minupdaterate "50"
sv_maxupdaterate "101"

sv_allowupload "0"
will disable any uploads from clients to server and thus disable any custom spray logos etc. The up- and downloads of those files might produce some lags. But not a constant choke/loss etc. (Linux Kernel HOWTO!)
Do not ask technical questions via PM!

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