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Server not being utilized by L4D2

I have a server running Left 4 Dead 2 that I am able to connect to if I manually connect in the console as well as with the mm_dedicated_force_servers option. This works well for when I want to play, but I want to open up the server to the public so others can use it. Unfortunately Valve is not utilizing my server as I had hoped; the only people who have connected are those that know how to force the connect. I have tried using sv_allow_lobby_connect set to on with no luck. I've left the server running for days at a time with no one connecting at all.

OS: Debian Lenny i386
CPU: Pentium D 3GHz
RAM: 4GB DDR2-667
Start up command:
./srcds_run -console -game left4dead2 -secure +map c1m1_hotel
-autoupdate +log on +maxplayers 4 -nohltv +sv_lan 0 -port 27015 +ip +exec server.cfg
MODS: MetaMod/SourceMod

// Server name
hostname "Tool's Seattle Slaughterhouse"
sv_search_key "TOOL"

// Passwords
rcon_password "xxxxxx"
//sv_password "xxxxxx"

// Server Game Type
sv_gametypes "versus,teamversus"

// Server Cvars
sv_allow_lobby_connect_only "0"
sv_steamgroup_exclusive "0"
sv_lan 0
sv_visiblemaxplayers 8
sv_contact ""
mp_disable_autokick 1
sv_cheats 0
sv_clearhinthistory 0
sv_pausable 0 // Sets server pause option
sv_region 1 // Changes region server appears as.  West coast = 1, East coast = 2
sv_alltalk 0 // Enables alltalk on server
sv_consistency 1 // Forces critical files to be consistent client/server
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player

// Voice comm
sv_voiceenable "1" // Enables voice on server

// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 1 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.

// bandwidth rates/settings
sv_minrate 0
sv_maxrate 25000
sv_mincmdrate 10
sv_maxcmdrate 33

// Add master servers
setmaster add
setmaster add

// Execute configs
exec banned_user.cfg

tl;dr -- I want public lobbies to be able to click Start Game and have them be able to connect to my server, but for some reason this isn't working.

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