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tick and fps?

could somesome say > when the fps are stable > the tick is stable too?
normally i would say > yes > is that true?

Good question. What I know for sure is that if the server fps drop below the tickrate the server can freeze for a few ms to s. Even if it does not freeze the updaterate does not hold.
So I would say yes if the fps are > than the tickrate the tickrate is stable.
If the FPS are stable and higher than the tickrate, then the tick is stable as well. Yes, that's true. But for the updaterate being stable at the clients, also the connection from the server to the client must be good and stable as well, of course.

Unfortunately I don't know a way to actually see the tickrate of the server. Most people look at the updaterate, but that can be affected by the connection... (Linux Kernel HOWTO!)
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yeah > but some guests of my server told me the tick is not stable (clanserver) but the fpsmeter shows 99,5% (990FPS) over one hour with 10 gamers. that sounds a little bit unbeliveable.
They probably look at their "ins" and "outs" at the net_graph to determan that. If your rate cvar is to low for the data you are requesting, the first thing that is capped is the updaterate. So they see less "Ins" and thier conclusion ist that the tick is not stable. Allow a higher rate on the server and or tell them to set it higher. They will see the "Ins" will increase and stop complaining.
but normally ...


sv_maxrate 25000
sv_maxupdaterate 100

cl_cmdrate 100
cl_updaterate 100
rate 25000

there should be no problem?

Depends on the slotcount. For 18+ it is to less rate
what rate to use then on +18?
IIRC there is no "rate" command for servers.... it's only for clients. (Linux Kernel HOWTO!)
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