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[Resolved] L4D Lag Spiking issue
I rent a dedicated server from with the following specs:

Dual Intel Xeon 3.06Ghz CPUs
4GB RAM, 160 GB SATA Drive
Unlimited Bandwidth [100MBit Port]
Windows Server 2003
New Jersey location.

Running multiple Left 4 Dead servers, the pings are somewhat bad and players/bots will "spike", by this I mean they will do mini-teleports across the map. It's really noticeable when big things are going on in game, like if somebody startles a witch while a horde is going on. The server is playable for sure, but I'd like to have it running as smooth as possible because it should be. I've tried tweaking some cvars with no luck. Anything I could try would be appreciated.
Post your server.cfg
hostname lolserver
sv_search_key "xxxxx"

// Admin and Server Passsword
rcon_password "xxxxxx"

// Executable Config Files
exec banned_user.cfg
exec banned_ip.cfg

// Server Logging
sv_log_onefile 0
sv_logbans 1

// Steam Group Settings
sv_steamgroup 1091787

// Server Operation Cvars
mp_disable_autokick 1
sv_consistency 1

// Votekicks obey admin immunity levels
l4d_vote_kick_immunity 1
l4d_vote_log 1

// Plugins
snarespeak_endofround_alltalk 1

//Adjust tank spawns: 100% chance on every map
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1

//Adjust witch spawns: 0% chance on 1,5, default chance on 2,3,4
sm_cvar versus_witch_chance_intro 0
sm_cvar versus_witch_chance_finale 0
sm_resetcvar versus_witch_chance

//Adjust boss spawn completion rates: 90% on 1-4
sm_cvar versus_boss_flow_max_intro 0.9
sm_cvar versus_boss_flow_max 0.9

//Tanks spawn in the same place for both teams
sm_cvar versus_tank_flow_team_variation 0.0

//Allow players to switch teams 9999 times per map
sm_cvar vs_max_team_switches 9999

//Turn almost all spawnable medkits into pills
sm_cvar director_convert_pills 0
sm_cvar director_vs_convert_pills 0.0
sm_cvar director_pain_pill_density 5.0

//Disable tank suiciding if no AI path to survivors
sm_cvar tank_stuck_time_suicide 99999999999

//Disable all SM plugins except for core, RUP, scores
l4d_ready_competition 0

exec cevo_map.cfg

//Configure the RUP plugin
l4d_ready_enabled 0
l4d_ready_both_halves 0
l4d_ready_minimum_players 6
l4d_ready_server_cfg "cevo_map.cfg"
l4d_ready_search_key_disable 1

//Configure the scores plugin
l4d_team_order 3 // ABABA

say "CEVO Config has been loaded, last updated 6/25/2009"

setmaster add
setmaster add
setmaster add
setmaster add
setmaster add

//minimum rate allowed
// use 5000 for SRCDS Servers
sv_minrate 12500

// no limit on maxrate for LAN only use 7500 for regular server
// this controls how fast maps can be downloaded by clients
//sv_maxrate 0 = unlimited
// Use 9999 for SRCDS servers
sv_maxrate 30000

// this is the minimum playable updaterate, leave this at 13
sv_minupdaterate 30

// 60 for updaterate is LAN ONLY use 13 for internet
// 20 is default but will cut the maxplayers you can handle in 1/2
// for SRCDS Servers use 30 - you might be able to use 20
// sv_maxupdaterate 60
sv_maxupdaterate 60

l4d_maxplayers 12

sv_unlag 1
sv_maxunlag .5
Whats your connection?
I actually fixed this, I had the game running on a secondary IP instead of the machine's primary IP.
Nope, it's back again.

Edit: I found out whats causing it! When the lag occurs, the server runs at 21fps, when it doesn't occur, the server runs at 30fps. What's making it run at the lower fps?

Edit2: It happened again because I closed windows media player, didn't think it really did anything, I guess I was wrong. Solved.

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