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Team Fortress 2/Day of Defeat: Source Update Relesed (8-17-09)
Wow... Clearly lots of issues with the recent updates...
Jason Wrote:The required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include:

Day of Defeat: Source
- Fixed an engine crash.

Team Fortress 2
- Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
- "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
- Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
- Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
- Fixed Scouts going into reference pose in double jumps.
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode

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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.

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