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Team Fortress 2/Day of Defeat: Source Update Released (8-14)
Jason Wrote:A required update for Team Fortress 2 and Day of Defeat: Source* is now available. Please run hldsupdatetool to receive the update. The specific changes include:

Team Fortress 2
- Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs.
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an ÜberCharge."
- Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
- Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior.
- Fixed tournament stopwatch not displaying the time in the HUD.
- Fixed a bug with cloak meter regen and drain rates.
- Fixed Spies not being able to go invis while reloading.
- Fixed pipebombs sticking to saw blades.
- Fixed weapons not being hidden properly during loser state anims.
- Fixed a case where radius damage didn't reduce damage to self.
- Fixes Demomen taking too much damage from their pipebombs.
- Fixed a case where items would never show up in the backpack, even though they were available to equip.
- Fixed a case where items weren't being validated properly in class loadout slots.

Community requests:
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
- Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture.

* The Day of Defeat: Source update is required due to engine changes.

~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
uhh good job with all these updates!

Now I want some more achievements for Day of Defeat: Source!

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