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TF2 Server will not show up in Internet Tab
Hey all,

I can add my server to favorites and connect that way, and I see it on the lan, but it will not populate the Internet tab in Team Fortress 2. I have seen several threads with this same topic but I have yet to find a resolution. I noticed some unknown commands but I'm not sure where those are being executed from as I don't have them in my Server.cfg. Any help would be greatly appriciated.


Server OS: Windows Server 2003 32-bit
Processor: AMD Athlon XP 3200+ Single Core
Ram: 1.5 GB
Game(s): Team Fortress 2
Start Up Command: srcds.exe -console -game tf +map cp_badlands.bsp -maxplayers 24 -autoupdate
Admin Mods: None

Bandwidth: 19.74 Mb/s Down 4.55 Mb/s Up
Router: Verizon MI424WR
Local IP of Server:
External IP: (using DynDNS)
Port Forwarding: TCP/UDP 27000-27040

// Team Fortress 2 Server Configuration File, To be used with TF2 only!

// Server Name
hostname "Blood Royals |"

// Rcon Cvars
rcon_password "******" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "******" // Password protects server

// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 100 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow

64.2 fps  0/24 on map      cp_badlands
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "r_decal_cullsize"
Unknown command "mani_reverse_admin_flags"
Unknown command "mani_reverse_immunity_flags"
Network: IP, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
exec: couldn't exec cp_badlands.cfg
Adding master server
Adding master server
Connection to Steam servers successful.
   VAC secure mode is activated.
Start Up Command: srcds.exe -console -game tf +map cp_badlands.bsp -maxplayers 24 -autoupdate
Try this:

srcds.exe -console -game tf +map cp_badlands -maxplayers 24

First of all, can you try to test it without DNS? With your actual IP?

Becuase I see your server with this IP you posted with here..

I will send it to you in PM. Smile

And secondly, can you make a friend look for the server in the master list? Since you won't be able to see it, I believe.
Hey there,

I left the server up over night in case it takes a while for it to add to the list. I'm having a friend look for it now. When I get home I'll try console code you listed and try using the actual external IP. How do I switch to using my IP? Do I need to add the IP line to the Server.cfg or should I add an IP switch to the consol launch command?

Thank you very much for your help.
You should be using the internal IP.

Your friends should use the external IP.

Well it are already using the IP I gave you. I can connect to it, I could see it and so on. You don't need to set any IP config in your launch command or so. Smile
Hey there,

I tried the console start parameters you listed and it has the same affect. I had a friend external of my network look on the server list and he can not see my server on the master list. However, he can add my server to his favorites tab and connect that way. This would work with my IP and also using my DynDNS name. If people are able to connect to my server from the internet, what could I be missing to keep it from showing up in the Master Internet list?

Your help is very appriciated, Thanks
I have the same problem with my Counter-Strike: Source server.

I can't see it in the list, but people can connect with "connect xxx.x.x.x:27015"

Do you play and host on the same PC?
Hey there,

RealChamp Wrote:Do you play and host on the same PC?

Nope, I have srcds installed on my Win2003 server and play on my normal XP machine.
hmm there has been alot of problems with this resently! I will go contact VALVe right now.
realchamp and Finrus,

see my latest post to test the startup line if you don't mind.

I run Windows Server 2003x64 w/o any problems whatsoever for 2 Tf2 server, 2 L4D servers and other assortments.
[Image: MJRNUT-1.jpg]
I will give that a try. Just getting errors..

Couldn't allocate UDP port.
Hey there,

I tried both and neither worked. Were you able to contact Valve regarding this issue Realchamp?
realchamp Wrote:I will go contact VALVe right now.

Please post their reply! Smile

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