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Unable to connect to remote server ( ??? HELP ME
YOUVE GOT TO HELP ME! ok... i just got srcds... i got wcs on it
all this stuff... this is how my server.cfg looks like:
Quote:// Black-Sky ----- Load Module \\
//| Made by Drocona |\\
//| ********************** |\\
// Best viewed wordwrap turned off \\

//------------------------------//**Main Server Config**\\--------------------------------\\

hostname "My servername" //Hostname for server.
sv_password mypassword //Server password for entry into multiplayer games
//ip youriphereifulike //Overrides IP for multihomed hosts (just backup, not needed)
//hostport 27015 //Host game server port (just backup, not needed)
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
motdfile motd.txt //The MOTD file to load
mapcyclefile mapcycle.txt //File to load mapcycle from
//sv_downloadurl "" //Location from which clients can download missing files (don't use if you don't have webspace)

fps_max 500 //Frame rate limiter (FPS is important on the server, this sets the limit higher)


rcon_password dude //remote console password

sv_rcon_banpenalty 0 //Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 20 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 20 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 20 //Number of seconds to track failed rcon authentications


//------------------------------//**Main Game Settings**\\--------------------------------\\

mp_restartgame 0 //If non-zero, game will restart in the specified number of seconds
mp_roundtime 3 //How many minutes each round takes.
mp_autokick 0 //Kick idle/team-killing players
mp_timelimit 30 //game time per map in minutes
mp_winlimit 25 //max number of rounds one team can win before server changes maps
mp_maxrounds 0 //max number of rounds to play before server changes maps
mp_fraglimit 0 //max number of kills to get before server changes maps
mp_allowspectators 0 //toggles whether the server allows spectator mode or not
mp_buytime 3 //How many minutes after round start players can buy items for.
mp_freezetime 4 //how many seconds to keep players frozen when the round starts

decalfrequency 20 //Amount of time in seconds a player can spray their decal
mp_friendlyfire 0 //Allow friendly fire
mp_falldamage 1 //Will players be damaged when they fall a certain distance
mp_footsteps 1 //Makes clients hear footsteps of eachother
mp_flashlight 1 //Allow the flashlight to be used
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_chattime 15 //amount of time players can chat after the game is over

mp_startmoney 1000 //amount of money each player gets when they join the game
mp_c4timer 40 //how long from when the C4 is armed until it blows
mp_tkpunish 0 //Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_hostagepenalty 0 //Terrorist are kicked for killing too much hostages
mp_spawnprotectiontime 5 //Kick players who team-kill within this many seconds of a round restart.

mp_playerid 0 //Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names


//---------------------------------//**Team Settings**\\----------------------------------\\

mp_autoteambalance 1 //Server automatically changes players to even teams

//mp_defaultteam 0 //What is the default team to join?
//mp_humanteam T //Restricts human players to a single team {any, CT, T}

mp_limitteams 2 //Max # of players 1 team can have over another (0 disables check)
mp_teamoverride 1 //Allow server to regulate teams



sv_contact //Contact email for server sysop
sv_region 3 //The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_cheats 0 //Allow cheats on server
sv_pausable 0 //Is the server pausable.

sv_filterban 0 //Set packet filtering by IP mode

sv_forcepreload 0 //Force server side preloading.

sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files

sv_maxrate 10000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate 10000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 100 //Maximum updates per second that the server will allow (don't change this)
sv_minupdaterate 20 //Minimum updates per second that the server will allow (don't change this)

sv_unlag 1 //Enables player lag compensation
sv_maxunlag 1 //Maximum lag compensation in seconds
sv_unlag_debug 0 //Debugs lag compensation

sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_footsteps 1 //Play footstep sound for players
sv_voiceenable 0 //Enables voice talking ingame
sv_voicecodec vaudio_miles //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

sv_timeout 60 //After this many seconds without a message from a client, the client is dropped



//bot_chatter minimal
//bot_defer_to_human 1
//bot_difficulty 1 // 1- Easy 2- hard 3- Impossible
//bot_join_after_player 0
//bot_prefix "-[Im-A-Bot]- " // Bots get this infront of their name (-[Im-A-Bot]- Shawn)
//bot_quota 20 // Maximum amount of bots that join the game
//bot_quota_mode normal
//bot_auto_vacate 0 // Bots automatically leave the server to make room for players
//bot_auto_follow 1 // Bots follow human players
//bot_allow_rogues 0 // Allow bots to go their own way
//bot_eco_limit 3000 // Bots won't buy anything when cash is below this amount
//bot_allow_grenades 1
//bot_allow_machine_guns 1
//bot_allow_pistols 1
//bot_allow_rifles 1
//bot_allow_shotguns 1
//bot_allow_snipers 0
//bot_allow_sub_machine_guns 1
//bot_join_team random



log on //Creates a logfile (Enable= on Disable= off)
sv_logfile 1 //Log server information in the log file.
sv_logsdir F:\SRCDS\cstrike\logs //Folder in the game directory where server logs will be stored.

sv_logecho 0 //Echo log information to the console.

sv_log_onefile 1 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logdownloadlist 1 //Log files to download.

sv_deltaprint 0 //Print accumulated CalcDelta profiling data (only if sv_deltatime is on)

//----------------------------------//**ManiLoad**\----------------------------- ---------\\
exec mani_server.cfg

The shortcut to my srcds is: D:\srcds\srcds.exe -console -game cstrike -tickrate 33 -ip -port 27015 -maxplayers 12 +map de_dust2 tells me my external ip is , but when i put that in the srcds, it gives me an engine error, "Couldn't allocate dedicated server UDP port... what am i supposed to put instead of
Try to put nothing in there.
Don't use an IP line.
That IP is your EXTERNAL IP, not the server's physical IP. The server can't bind to an IP it doesn't directly have access to. Setting no IP line and then forwarding the ports from your router to the server will fix this issues.

This is all explained in the FAQ section.
~ Mooga ...w00t? - on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.

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