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I need help with my server (TF2)
The problem I'm experiencing is lots of lag. Not everyone who joins causes incredible amounts of lag, but most who join do. I'm not sure what the problem is. I'm rather confident that I meet all the requirements to run at least a 4-8 player server.

Here's my setup:

I'm running a 2.66GHZ Core2Duo with 1.5GB of ram with Windows XP SP3. My download speed is 16Mbit and my upload is 2.5Mbit. I disable my firewall when running the server and I have forwarded ports 27000-27050 in my router.

I'm trying to run a Team Fortress 2. I used the hldsupdatetool to install the server. Here is a copy of my server cfg.

// General Settings //

// Hostname for server.
hostname Dark's Server

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24

// Maximum number of rounds to play before server changes maps
mp_maxrounds 3

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 2

// Is the server pausable
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1

// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg

// Contact & Region //

// Contact email for server sysop

// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 0

// Rcon Settings //

// Password for rcon authentication
rcon_password ***********

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5

// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log off

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 0

// Log server bans in the server logs.
sv_logbans 0

// Echo log information to the console.
sv_logecho 0

// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000

// Minimum updates per second that the server will allow
sv_minupdaterate 10

// Maximum updates per second that the server will allow
sv_maxupdaterate 66

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 0

// Allow clients to download files
sv_allowdownload 0

// Maximum allowed file size for uploading in MB
net_maxfilesize 0

// Team Balancing //

// Enable team balancing
mp_autoteambalance 1

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1

// Time after round win until round restarts
mp_bonusroundtime 8

// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0

//Enable sudden death
mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300

// game time per map in minutes
mp_timelimit 35

// Client CVARS //

// Restricts spectator modes for dead players
mp_forcecamera 0

// toggles whether the server allows spectator mode or not
mp_allowspectators 0

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 0

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 0

// time (seconds) between decal sprays
decalfrequency 30

// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0

// amount of time players can chat after the game is over
mp_chattime 10

// enable party mode
// tf_birthday 1

mp_disable_respawn_times 1
Running any kind of filesharing clients? Those will ruin your connection. Other than that, I can't think of anything that would be causing it.
A day without fusion is like a day without sunshine.
No. My internet usage is virtually zero. It seems like it might be the fact that I'm playing the game from the same computer. Is there anyway around this problem? If not, could someone help me with a listen server cfg?
What is your isp and try setting maxrate to 15000
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
Comcast Cable is my ISP. You think lowering the maxrate would help?
Ok, almost all speedtests made with comcast cable are false because of their power boost which boosts your speed up for 30 seconds which fools most speed tests. Go to and see what it gives you there. You probably only have about 1mbit up not 2.5 so its not a good idea running any server off comcast residential
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
I'm aware of power boost and I know my actual upload rate. My modem monitors my connection and tells me it is 2.1Mbit.
Then lower your maxrate
[Image: b_350x20_C002748-004880-FFFFFF-000000.png]
I lowered the maxrate to 15000.

Could someone help me test it now?

The IP is

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