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Server doesn't work for survival
Hello I have a server set up that I got working with much thanks to this board and the helpful posts here.

In order to get the server to work, I set my router to forward the proper ports to the server and set the router to save the server as that spot permanently.

I do not have the IP set in the command line because then it seems to generate issues of its own.

I used a minimum of cvars in the config and just set up a tag and an rcon password.

In order to change between coop and versus I have to change the starting map by the command line. If the first map the server loads is coop then we can find the server for any coop, if the first map is versus we can find any versus. Survival does not seem to work at all.

I tried setting the game mode in the config file, then tried loading lighthouse in command. I even tried useing a force dedicated ip command when searching for a survival server. None of these have been effective.

What do I need to change so that the server will work for any game type?

Thanks in advance
here is my config

2.8 p4b
1 gig ram


hostname Jacksonville Scrub Server

// Rcon Cvars
rcon_password “” //Set’s remote control password
sv_gametypes survival // TRIED WITH AND WITHOUT

// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact “” //Contact email for server sysop
sv_downloadurl “” //Location from which clients can download missing files

// Lan or internet play, Server region cvars

//sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir “logs” //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_unlag 1
sv_maxunlag .5
sv_steamgroup //this is your group’s steam group id.. allows members to join from main menu add

//sv_steamgroup_exclusive 1 //to make it exclusive and private
z_difficulty “normal” “//this is the difficulty setting

// this will allows you to find a server through matchmaking with a specific search string
sv_search_key ""

"C:\Program Files\Steam\steamapps\common\left 4 dead\srcds.exe" -console -game left4dead -port 27016 +map l4d_sv_lighthouse.bsp -autoupdate -maxplayers 8
remove the maxplayers from the startip line
remove (or comment) the sv_steamgroup unless you are using that.
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Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
this has not fixed the issue, also i have an added issue where when running the server in versus the zombies are a bit choppy, which previously was not present.

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